/** * Draws the HighScore menu */ private void drawHighScore() { Color prev = GUI.color; GUI.color = Color.magenta; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "High Scores", style); GUI.color = prev; GUI.color = Color.green; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2, 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "1) " + PlayerPrefs.GetInt("highscorePos" + 1), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(70), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "2) " + PlayerPrefs.GetInt("highscorePos" + 2), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(140), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "3) " + PlayerPrefs.GetInt("highscorePos" + 3), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(210), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "4) " + PlayerPrefs.GetInt("highscorePos" + 4), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(280), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "5) " + PlayerPrefs.GetInt("highscorePos" + 5), style); //Back Button GUI.color = Color.white; GUI.SetNextControlName("0"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent("Back", "0"), style)) { _displayHighScore = false; } if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); } _highlightStyle.normal = style.normal; //Joystick Menu Navigation _focusID = ManageFocus(_focusID, 0); if (GameManager.Instance.enableSeebright && SBRemote.remoteStatus) { if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 0) { _displayHighScore = false; } } } }
/** * Draws the main menu */ private void drawNormalMenu() { //Play Game button GUI.SetNextControlName("0"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Play Game", "0"), style)) { Application.LoadLevel(1); } if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), style.fontSize), "Play Game", _highlightStyle); } _highlightStyle.normal = style.normal; //Tutorial Button GUI.SetNextControlName("1"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Tutorial", "1"), style)) { Application.LoadLevel(2); } if (GUI.tooltip == "1") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), style.fontSize), "Tutorial", _highlightStyle); } _highlightStyle.normal = style.normal; //Credits Button GUI.SetNextControlName("2"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(250), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Credits", "2"), style)) { _displayCredits = true; } if (GUI.tooltip == "2") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(250), ScreenUtil.getPixelWidth(400), style.fontSize), "Credits", _highlightStyle); } _highlightStyle.normal = style.normal; //Options Button GUI.SetNextControlName("3"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(150), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Options", "3"), style)) { _displayOptions = true; } if (GUI.tooltip == "3") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(150), ScreenUtil.getPixelWidth(400), style.fontSize), "Options", _highlightStyle); } _highlightStyle.normal = style.normal; #if !UNITY_WEBPLAYER //HighScore Display Button GUI.SetNextControlName("4"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(350), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("High Scores", "4"), style)) { _displayHighScore = true; } if (GUI.tooltip == "4") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(350), ScreenUtil.getPixelWidth(400), style.fontSize), "High Scores", _highlightStyle); } _highlightStyle.normal = style.normal; #endif //Joystick Menu Navigation if (GameManager.Instance.enableSeebright && SBRemote.remoteStatus) { _focusID = ManageFocus(_focusID, 4); if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 0) { Application.LoadLevel(1); } else if (_focusID == 1) { Application.LoadLevel(2); } else if (_focusID == 2) { _displayCredits = true; _focusID = -1; } else if (_focusID == 3) { _displayOptions = true; _focusID = -1; } else if (_focusID == 4) { _displayHighScore = true; _focusID = -1; } } } }
/** * Draws the options menu */ private void drawOptions() { Color prev = GUI.color; GUI.color = Color.magenta; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Options", style); GUI.color = prev; if (!GameManager.Instance.enableSeebright) { //SFX Volume GUI.Label(new Rect((ScreenUtil.ScreenWidth + ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(200)), "Effects Volume", style); GameManager.effectsVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth + ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.effectsVolume, 0f, 1.0f); //Music Volume GUI.Label(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(1000)) / 2, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(200)), "Music Volume", style); GameManager.musicVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(1000)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(50), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.musicVolume, 0f, 1.0f); #if !UNITY_IPHONE //Sensitivity Control GUI.Label(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(200)), "Sensitivity", style); GameManager.mouseSensitivity = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(180), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.mouseSensitivity, 0.1f, 0.5f); #endif } else { //SeeBright Enabled //SFX Volume GUI.SetNextControlName("0"); GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2, ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Effects Volume", "0"), style); GameManager.effectsVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(70), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.effectsVolume, 0f, 1.0f); if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2, ScreenUtil.getPixelWidth(400), style.fontSize), "Effects Volume", _highlightStyle); _highlightStyle.normal = style.normal; GameManager.effectsVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(70), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.effectsVolume, 0f, 1.0f); //Music Volume GUI.SetNextControlName("1"); GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(120), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Music Volume", "1"), style); GameManager.musicVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(190), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.musicVolume, 0f, 1.0f); if (GUI.tooltip == "1") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(120), ScreenUtil.getPixelWidth(400), style.fontSize), "Music Volume", _highlightStyle); _highlightStyle.normal = style.normal; GameManager.musicVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(190), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.musicVolume, 0f, 1.0f); } if (GameManager.Instance) { GameManager.Instance.updateMusicVolume(); } #if UNITY_IPHONE GUI.SetNextControlName("3"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(230), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent((GameManager.invertedJoystick) ? "Inverted Joystick: On" : "Inverted Joystick: Off", "3"), style)) { GameManager.invertedJoystick = !GameManager.invertedJoystick; } if (GUI.tooltip == "3") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(230), ScreenUtil.getPixelWidth(200), style.fontSize), (GameManager.invertedJoystick) ? "Inverted Joystick: On" : "Inverted Joystick: Off", _highlightStyle); } _highlightStyle.normal = style.normal; _focusID = ManageFocus(_focusID, 3); if (!GameManager.Instance.enableSeebright) { if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(330), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent((GameManager.invertedControls) ? "Inverted Controls: On" : "Inverted Controls: Off"), style)) { GameManager.invertedControls = !GameManager.invertedControls; } } #endif GUI.SetNextControlName("4"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, (GameManager.Instance.enableSeebright) ? ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(330) : ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(430), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent("Back", "4"), style)) { _displayOptions = false; // update sensitivity when options are closed if (GameManager.Instance != null) { foreach (Player player in GameManager.Instance.CurrentPlayerShips) { player.UpdateSensitivity(); } } } if (GUI.tooltip == "4") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(430), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); _highlightStyle.normal = style.normal; _focusID = ManageFocus(_focusID, 4); if (!GameManager.Instance.enableSeebright || !SBRemote.remoteStatus) { return; } if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 3) { _displayOptions = false; _focusID = -1; } } if (SBRemote.GetAxis(SBRemote.JOY_HORIZONTAL) > 0.5f) { if (_focusID == 0 && GameManager.effectsVolume < 1) { GameManager.effectsVolume += .01f; } else if (_focusID == 1 && GameManager.musicVolume < 1) { GameManager.musicVolume += .01f; } else if (_focusID == 2 && GameManager.mouseSensitivity < .5f) { GameManager.mouseSensitivity += .005f; } } if (SBRemote.GetAxis(SBRemote.JOY_HORIZONTAL) < -0.5f) { if (_focusID == 0 && GameManager.effectsVolume > 0) { GameManager.effectsVolume -= .01f; } else if (_focusID == 1 && GameManager.musicVolume > 0) { GameManager.musicVolume -= .01f; } else if (_focusID == 2 && GameManager.mouseSensitivity > .1f) { GameManager.mouseSensitivity -= .005f; } } }
/** * Draws the credits menu */ private void drawCredits() { Color prev = GUI.color; GUI.color = Color.magenta; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Credits", style); GUI.color = prev; GUI.color = Color.green; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(60), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Anthony Dao", style); style.fontSize /= 2; GUI.color = Color.white; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(5), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Programming ( Enemies-Menus-GUI ) / Design", style); style.fontSize *= 2; GUI.color = Color.green; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(60), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Chase Khamashta", style); style.fontSize /= 2; GUI.color = Color.white; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(110), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Programming ( Player-Controls-Enemies-Powerups ) / Design", style); style.fontSize *= 2; GUI.color = Color.green; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(180), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Orlando Salvatore", style); style.fontSize /= 2; GUI.color = Color.white; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(230), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Programming", style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(260), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "( Enemies-Level Generation-Transitions-Tutorial-Menus-Scoring )", style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(290), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Art / Music / Design", style); style.fontSize *= 2; GUI.SetNextControlName("0"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent("Back", "0"), style)) { _displayCredits = false; } if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); } _highlightStyle.normal = style.normal; //Joystick Menu Navigation _focusID = ManageFocus(_focusID, 0); if (!SBRemote.remoteStatus || GameManager.Instance.enableSeebright) { return; } if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 0) { _displayCredits = false; } } }
/* * OnGUI is called for rendering and handling GUI events. * Buttons for 'Resume Game', 'Main Menu', and 'Options' * As well as buttons for Options menu */ void OnGUI() { GUIStyle _highlightStyle = new GUIStyle(style); if (!currentlyActive) { return; } if (!_displayOptions) { // Resume Game Button GUI.SetNextControlName("0"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2, ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Resume Game", "0"), style)) { exit(); } if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2, ScreenUtil.getPixelWidth(400), style.fontSize), "Resume Game", _highlightStyle); _highlightStyle.normal = style.normal; //Main Menu Button GUI.SetNextControlName("1"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Main Menu", "1"), style)) { Application.LoadLevel(0); } if (GUI.tooltip == "1") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), style.fontSize), "Main Menu", _highlightStyle); } _highlightStyle.normal = style.normal; //Options Button GUI.SetNextControlName("2"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(200), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Options", "2"), style)) { _displayOptions = true; } if (GUI.tooltip == "2") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(200), ScreenUtil.getPixelWidth(400), style.fontSize), "Options", _highlightStyle); } _highlightStyle.normal = style.normal; //Joystick Menu Navigation if (GameManager.Instance.enableSeebright) { _focusID = ManageFocus(_focusID, 2); if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 0) { exit(); } else if (_focusID == 1) { Application.LoadLevel(0); } else if (_focusID == 2) { _displayOptions = true; _focusID = -1; } } } } //In option Menu else if (_displayOptions) { Color prev = GUI.color; GUI.color = Color.magenta; if (GameManager.Instance.enableSeebright == false) { GUI.Label(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Options", style); GUI.color = prev; GUI.Label(new Rect((ScreenUtil.ScreenWidth + ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight / 2, ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(200)), "Effects Volume", style); GameManager.effectsVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth + ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.effectsVolume, 0f, 1.0f); GUI.Label(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(1000)) / 2, ScreenUtil.ScreenHeight / 2, ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(200)), "Music Volume", style); GameManager.musicVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(1000)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.musicVolume, 0f, 1.0f); #if !UNITY_IPHONE GUI.Label(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(150), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(200)), "Sensitivity", style); GameManager.mouseSensitivity = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(230), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.mouseSensitivity, 0.1f, 0.5f); #endif } else if (GameManager.Instance.enableSeebright == true) { GUI.Label(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(200), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Options", style); GUI.Label(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(200), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "Options", style); GUI.color = prev; //SFX Volume GUI.SetNextControlName("0"); GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Effects Volume", "0"), style); GameManager.effectsVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(30), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.effectsVolume, 0f, 1.0f); if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(400), style.fontSize), "Effects Volume", _highlightStyle); _highlightStyle.normal = style.normal; GameManager.effectsVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(30), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.effectsVolume, 0f, 1.0f); //Music Volume GUI.SetNextControlName("1"); GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(20), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Music Volume", "1"), style); GameManager.musicVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(90), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.musicVolume, 0f, 1.0f); if (GUI.tooltip == "1") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(20), ScreenUtil.getPixelWidth(400), style.fontSize), "Music Volume", _highlightStyle); _highlightStyle.normal = style.normal; GameManager.musicVolume = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(90), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.musicVolume, 0f, 1.0f); //Sensitivity Control GUI.SetNextControlName("2"); GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(140), ScreenUtil.getPixelWidth(400), style.fontSize), new GUIContent("Sensitivity", "2"), style); GameManager.mouseSensitivity = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(210), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.mouseSensitivity, 0.1f, 0.5f); if (GUI.tooltip == "2") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(140), ScreenUtil.getPixelWidth(400), style.fontSize), "Sensitivity", _highlightStyle); _highlightStyle.normal = style.normal; GameManager.mouseSensitivity = GUI.HorizontalSlider(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(400)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(210), ScreenUtil.getPixelWidth(400), ScreenUtil.getPixelHeight(50)), GameManager.mouseSensitivity, 0.1f, 0.5f); } if (GameManager.Instance) { GameManager.Instance.updateMusicVolume(); } #if UNITY_IPHONE if (!GameManager.Instance.enableSeebright) { GUI.SetNextControlName("3"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(300), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent((GameManager.invertedJoystick) ? "Inverted Joystick: On" : "Inverted Joystick: Off", "3"), style)) { GameManager.invertedJoystick = !GameManager.invertedJoystick; } if (GUI.tooltip == "3") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(300), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); } _highlightStyle.normal = style.normal; _focusID = ManageFocus(_focusID, 3); GUI.SetNextControlName("4"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(200), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent((GameManager.invertedControls) ? "Inverted Controls: On" : "Inverted Controls: Off", "3"), style)) { GameManager.invertedControls = !GameManager.invertedControls; GameManager.Instance.joystickLeft.SetActive(GameManager.invertedControls); GameManager.Instance.joystickRight.SetActive(!GameManager.invertedControls); } if (GUI.tooltip == "4") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(200), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); } _highlightStyle.normal = style.normal; _focusID = ManageFocus(_focusID, 4); } #endif GUI.SetNextControlName("5"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent("Back", "3"), style)) { _displayOptions = false; // update sensitivity when options are closed if (GameManager.Instance != null) { foreach (Player player in GameManager.Instance.CurrentPlayerShips) { player.UpdateSensitivity(); } } } if (GUI.tooltip == "5") { _highlightStyle.normal = style.hover; } GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); _highlightStyle.normal = style.normal; _focusID = ManageFocus(_focusID, 5); if (GameManager.Instance.enableSeebright) { if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 3) { _displayOptions = false; _focusID = -1; } } if (SBRemote.GetJoystickDelta(SBRemote.JOY_HORIZONTAL) > 2048 * 4 * 2) { if (_focusID == 0 && GameManager.effectsVolume < 1) { GameManager.effectsVolume += .01f; } else if (_focusID == 1 && GameManager.musicVolume < 1) { GameManager.musicVolume += .01f; } else if (_focusID == 2 && GameManager.mouseSensitivity < .5f) { GameManager.mouseSensitivity += .005f; } } if (SBRemote.GetJoystickDelta(SBRemote.JOY_HORIZONTAL) < -2048 * 4 * 2) { if (_focusID == 0 && GameManager.effectsVolume > 0) { GameManager.effectsVolume -= .01f; } else if (_focusID == 1 && GameManager.musicVolume > 0) { GameManager.musicVolume -= .01f; } else if (_focusID == 2 && GameManager.mouseSensitivity > .1f) { GameManager.mouseSensitivity -= .005f; } } } } else { _focusID = -1; } }