private void OnSyncSceneObjEnd(KProtoBuf buffer)
    {
        S2C_SYNC_SCENE_OBJ_END respond = buffer as S2C_SYNC_SCENE_OBJ_END;

        C2S_LOADING_COMPLETE msg = SingleInstanceCache.GetInstanceByType <C2S_LOADING_COMPLETE>();

        msg.protocolID = (byte)KC2S_Protocol.c2s_loading_complete;
        NetworkManager.Instance.SendToGameServer(msg);
    }
Exemple #2
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        private void OnSyncSceneObjEnd(KProtoBuf buf)
        {
            S2C_SYNC_SCENE_OBJ_END respond = buf as S2C_SYNC_SCENE_OBJ_END;

            SendApplyScendHeroData();
        }