private void OnSyncSceneObjEnd(KProtoBuf buffer) { S2C_SYNC_SCENE_OBJ_END respond = buffer as S2C_SYNC_SCENE_OBJ_END; C2S_LOADING_COMPLETE msg = SingleInstanceCache.GetInstanceByType <C2S_LOADING_COMPLETE>(); msg.protocolID = (byte)KC2S_Protocol.c2s_loading_complete; NetworkManager.Instance.SendToGameServer(msg); }
private void OnSyncSceneObjEnd(KProtoBuf buf) { S2C_SYNC_SCENE_OBJ_END respond = buf as S2C_SYNC_SCENE_OBJ_END; SendApplyScendHeroData(); }