public void ContinueTurn() { var packet = new S2C_GameTurnInfo(BoardOwner.ME, false); var packetEnemy = new S2C_GameTurnInfo(BoardOwner.ENEMY, false); if (this.PlayerTurn == PlayerSide.BLUE) { BlueSide.RemotePlayer.Connection.Send(packet); RedSide.RemotePlayer.Connection.Send(packetEnemy); } else { RedSide.RemotePlayer.Connection.Send(packet); BlueSide.RemotePlayer.Connection.Send(packetEnemy); } }
public void SetTurn(PlayerSide side) { this.PlayerTurn = side; var packet = new S2C_GameTurnInfo(BoardOwner.ME, false); var packetEnemy = new S2C_GameTurnInfo(BoardOwner.ENEMY, false); if (side == PlayerSide.BLUE) { // BlueSide.RemotePlayer.Connection.Send(packet); RedSide.RemotePlayer.Connection.Send(packetEnemy); } else { RedSide.RemotePlayer.Connection.Send(packet); BlueSide.RemotePlayer.Connection.Send(packetEnemy); } }