Exemple #1
0
 public void Test_S1IntervalTestBase_FromPointPair()
 {
     Assert.Equal(S1Interval.FromPointPair(-Math.PI, Math.PI), pi);
     Assert.Equal(S1Interval.FromPointPair(Math.PI, -Math.PI), pi);
     Assert.Equal(S1Interval.FromPointPair(mid34.Hi, mid34.Lo), mid34);
     Assert.Equal(S1Interval.FromPointPair(mid23.Lo, mid23.Hi), mid23);
 }
Exemple #2
0
    public void Test_S2LatLngRect_GetCentroid()
    {
        // Empty and full rectangles.
        Assert.Equal(new S2Point(), S2LatLngRect.Empty.Centroid());
        Assert.True(S2LatLngRect.Full.Centroid().Norm() <= 1e-15);

        // Rectangles that cover the full longitude range.
        for (int i = 0; i < 100; ++i)
        {
            double       lat1     = S2Testing.Random.UniformDouble(-S2.M_PI_2, S2.M_PI_2);
            double       lat2     = S2Testing.Random.UniformDouble(-S2.M_PI_2, S2.M_PI_2);
            S2LatLngRect r        = new(R1Interval.FromPointPair(lat1, lat2), S1Interval.Full);
            S2Point      centroid = r.Centroid();
            Assert2.Near(0.5 * (Math.Sin(lat1) + Math.Sin(lat2)) * r.Area(), centroid.Z, S2.DoubleError);
            Assert.True(new R2Point(centroid.X, centroid.Y).GetNorm() <= 1e-15);
        }

        // Rectangles that cover the full latitude range.
        for (int i = 0; i < 100; ++i)
        {
            double       lng1 = S2Testing.Random.UniformDouble(-Math.PI, Math.PI);
            double       lng2 = S2Testing.Random.UniformDouble(-Math.PI, Math.PI);
            S2LatLngRect r    = new(S2LatLngRect.FullLat,
                                    S1Interval.FromPointPair(lng1, lng2));
            S2Point centroid = r.Centroid();
            Assert.True(Math.Abs(centroid.Z) <= 1e-15);
            Assert2.Near(r.Lng.GetCenter(), new S2LatLng(centroid).LngRadians, S2.DoubleError);
            double alpha = 0.5 * r.Lng.GetLength();
            // TODO(Alas): the next Assert fails sometimes
            Assert2.Near(0.25 * Math.PI * Math.Sin(alpha) / alpha * r.Area(),
                         new R2Point(centroid.X, centroid.Y).GetNorm(), S2.DoubleError);
        }

        // Finally, verify that when a rectangle is recursively split into pieces,
        // the centroids of the pieces add to give the centroid of their parent.
        // To make the code simpler we avoid rectangles that cross the 180 degree
        // line of longitude.
        TestCentroidSplitting(
            new S2LatLngRect(S2LatLngRect.FullLat, new S1Interval(-3.14, 3.14)),
            10 /*splits_left*/);
    }
    private void TestFaceClipping(S2Point a_raw, S2Point b_raw)
    {
        S2Point a = a_raw.Normalize();
        S2Point b = b_raw.Normalize();

        // First we test GetFaceSegments.
        FaceSegmentVector segments = new();

        GetFaceSegments(a, b, segments);
        int n = segments.Count;

        Assert.True(n >= 1);

        var msg = new StringBuilder($"\nA={a_raw}\nB={b_raw}\nN={S2.RobustCrossProd(a, b)}\nSegments:\n");
        int i1  = 0;

        foreach (var s in segments)
        {
            msg.AppendLine($"{i1++}: face={s.face}, a={s.a}, b={s.b}");
        }
        _logger.WriteLine(msg.ToString());

        R2Rect biunit        = new(new R1Interval(-1, 1), new R1Interval(-1, 1));
        var    kErrorRadians = kFaceClipErrorRadians;

        // The first and last vertices should approximately equal A and B.
        Assert.True(a.Angle(S2.FaceUVtoXYZ(segments[0].face, segments[0].a)) <=
                    kErrorRadians);
        Assert.True(b.Angle(S2.FaceUVtoXYZ(segments[n - 1].face, segments[n - 1].b)) <=
                    kErrorRadians);

        S2Point norm      = S2.RobustCrossProd(a, b).Normalize();
        S2Point a_tangent = norm.CrossProd(a);
        S2Point b_tangent = b.CrossProd(norm);

        for (int i = 0; i < n; ++i)
        {
            // Vertices may not protrude outside the biunit square.
            Assert.True(biunit.Contains(segments[i].a));
            Assert.True(biunit.Contains(segments[i].b));
            if (i == 0)
            {
                continue;
            }

            // The two representations of each interior vertex (on adjacent faces)
            // must correspond to exactly the same S2Point.
            Assert.NotEqual(segments[i - 1].face, segments[i].face);
            Assert.Equal(S2.FaceUVtoXYZ(segments[i - 1].face, segments[i - 1].b),
                         S2.FaceUVtoXYZ(segments[i].face, segments[i].a));

            // Interior vertices should be in the plane containing A and B, and should
            // be contained in the wedge of angles between A and B (i.e., the dot
            // products with a_tangent and b_tangent should be non-negative).
            S2Point p = S2.FaceUVtoXYZ(segments[i].face, segments[i].a).Normalize();
            Assert.True(Math.Abs(p.DotProd(norm)) <= kErrorRadians);
            Assert.True(p.DotProd(a_tangent) >= -kErrorRadians);
            Assert.True(p.DotProd(b_tangent) >= -kErrorRadians);
        }

        // Now we test ClipToPaddedFace (sometimes with a padding of zero).  We do
        // this by defining an (x,y) coordinate system for the plane containing AB,
        // and converting points along the great circle AB to angles in the range
        // [-Pi, Pi].  We then accumulate the angle intervals spanned by each
        // clipped edge; the union over all 6 faces should approximately equal the
        // interval covered by the original edge.
        double     padding = S2Testing.Random.OneIn(10) ? 0.0 : 1e-10 * Math.Pow(1e-5, S2Testing.Random.RandDouble());
        S2Point    x_axis = a, y_axis = a_tangent;
        S1Interval expected_angles = new(0, a.Angle(b));
        S1Interval max_angles      = expected_angles.Expanded(kErrorRadians);
        S1Interval actual_angles   = new();

        for (int face = 0; face < 6; ++face)
        {
            if (ClipToPaddedFace(a, b, face, padding, out var a_uv, out var b_uv))
            {
                S2Point a_clip = S2.FaceUVtoXYZ(face, a_uv).Normalize();
                S2Point b_clip = S2.FaceUVtoXYZ(face, b_uv).Normalize();
                Assert.True(Math.Abs(a_clip.DotProd(norm)) <= kErrorRadians);
                Assert.True(Math.Abs(b_clip.DotProd(norm)) <= kErrorRadians);
                if (a_clip.Angle(a) > kErrorRadians)
                {
                    Assert2.DoubleEqual(1 + padding, Math.Max(Math.Abs(a_uv[0]), Math.Abs(a_uv[1])));
                }
                if (b_clip.Angle(b) > kErrorRadians)
                {
                    Assert2.DoubleEqual(1 + padding, Math.Max(Math.Abs(b_uv[0]), Math.Abs(b_uv[1])));
                }
                double a_angle = Math.Atan2(a_clip.DotProd(y_axis), a_clip.DotProd(x_axis));
                double b_angle = Math.Atan2(b_clip.DotProd(y_axis), b_clip.DotProd(x_axis));
                // Rounding errors may cause b_angle to be slightly less than a_angle.
                // We handle this by constructing the interval with FromPointPair(),
                // which is okay since the interval length is much less than Math.PI.
                S1Interval face_angles = S1Interval.FromPointPair(a_angle, b_angle);
                Assert.True(max_angles.Contains(face_angles));
                actual_angles = actual_angles.Union(face_angles);
            }
        }
        Assert.True(actual_angles.Expanded(kErrorRadians).Contains(expected_angles));
    }
    // Common back end for AddPoint() and AddLatLng().  b and b_latlng
    // must refer to the same vertex.
    private void AddInternal(S2Point b, S2LatLng b_latlng)
    {
        // Simple consistency check to verify that b and b_latlng are alternate
        // representations of the same vertex.
        System.Diagnostics.Debug.Assert(S2.ApproxEquals(b, b_latlng.ToPoint()));

        if (bound_.IsEmpty())
        {
            bound_ = bound_.AddPoint(b_latlng);
        }
        else
        {
            // First compute the cross product N = A x B robustly.  This is the normal
            // to the great circle through A and B.  We don't use S2.RobustCrossProd()
            // since that method returns an arbitrary vector orthogonal to A if the two
            // vectors are proportional, and we want the zero vector in that case.
            var n = (a_ - b).CrossProd(a_ + b);  // N = 2 * (A x B)

            // The relative error in N gets large as its norm gets very small (i.e.,
            // when the two points are nearly identical or antipodal).  We handle this
            // by choosing a maximum allowable error, and if the error is greater than
            // this we fall back to a different technique.  Since it turns out that
            // the other sources of error in converting the normal to a maximum
            // latitude add up to at most 1.16 * S2Constants.DoubleEpsilon (see below), and it is
            // desirable to have the total error be a multiple of S2Constants.DoubleEpsilon, we have
            // chosen to limit the maximum error in the normal to 3.84 * S2Constants.DoubleEpsilon.
            // It is possible to show that the error is less than this when
            //
            //   n.Norm >= 8 * Math.Sqrt(3) / (3.84 - 0.5 - Math.Sqrt(3)) * S2Constants.DoubleEpsilon
            //            = 1.91346e-15 (about 8.618 * S2Constants.DoubleEpsilon)
            var n_norm = n.Norm();
            if (n_norm < 1.91346e-15)
            {
                // A and B are either nearly identical or nearly antipodal (to within
                // 4.309 * S2Constants.DoubleEpsilon, or about 6 nanometers on the earth's surface).
                if (a_.DotProd(b) < 0)
                {
                    // The two points are nearly antipodal.  The easiest solution is to
                    // assume that the edge between A and B could go in any direction
                    // around the sphere.
                    bound_ = S2LatLngRect.Full;
                }
                else
                {
                    // The two points are nearly identical (to within 4.309 * S2Constants.DoubleEpsilon).
                    // In this case we can just use the bounding rectangle of the points,
                    // since after the expansion done by GetBound() this rectangle is
                    // guaranteed to include the (lat,lng) values of all points along AB.
                    bound_ = bound_.Union(S2LatLngRect.FromPointPair(a_latlng_, b_latlng));
                }
            }
            else
            {
                // Compute the longitude range spanned by AB.
                var lng_ab = S1Interval.FromPointPair(a_latlng_.LngRadians, b_latlng.LngRadians);
                if (lng_ab.GetLength() >= Math.PI - 2 * S2.DoubleEpsilon)
                {
                    // The points lie on nearly opposite lines of longitude to within the
                    // maximum error of the calculation.  (Note that this test relies on
                    // the fact that Math.PI is slightly less than the true value of Pi, and
                    // that representable values near Math.PI are 2 * S2Constants.DoubleEpsilon apart.)
                    // The easiest solution is to assume that AB could go on either side
                    // of the pole.
                    lng_ab = S1Interval.Full;
                }

                // Next we compute the latitude range spanned by the edge AB.  We start
                // with the range spanning the two endpoints of the edge:
                var lat_ab = R1Interval.FromPointPair(a_latlng_.LatRadians, b_latlng.LatRadians);

                // This is the desired range unless the edge AB crosses the plane
                // through N and the Z-axis (which is where the great circle through A
                // and B attains its minimum and maximum latitudes).  To test whether AB
                // crosses this plane, we compute a vector M perpendicular to this
                // plane and then project A and B onto it.
                var m   = n.CrossProd(new S2Point(0, 0, 1));
                var m_a = m.DotProd(a_);
                var m_b = m.DotProd(b);

                // We want to test the signs of "m_a" and "m_b", so we need to bound
                // the error in these calculations.  It is possible to show that the
                // total error is bounded by
                //
                //  (1 + Math.Sqrt(3)) * S2Constants.DoubleEpsilon * n_norm + 8 * Math.Sqrt(3) * (S2Constants.DoubleEpsilon**2)
                //    = 6.06638e-16 * n_norm + 6.83174e-31

                double m_error = 6.06638e-16 * n_norm + 6.83174e-31;
                if (m_a * m_b < 0 || Math.Abs(m_a) <= m_error || Math.Abs(m_b) <= m_error)
                {
                    // Minimum/maximum latitude *may* occur in the edge interior.
                    //
                    // The maximum latitude is 90 degrees minus the latitude of N.  We
                    // compute this directly using atan2 in order to get maximum accuracy
                    // near the poles.
                    //
                    // Our goal is compute a bound that contains the computed latitudes of
                    // all S2Points P that pass the point-in-polygon containment test.
                    // There are three sources of error we need to consider:
                    //  - the directional error in N (at most 3.84 * S2Constants.DoubleEpsilon)
                    //  - converting N to a maximum latitude
                    //  - computing the latitude of the test point P
                    // The latter two sources of error are at most 0.955 * S2Constants.DoubleEpsilon
                    // individually, but it is possible to show by a more complex analysis
                    // that together they can add up to at most 1.16 * S2Constants.DoubleEpsilon, for a
                    // total error of 5 * S2Constants.DoubleEpsilon.
                    //
                    // We add 3 * S2Constants.DoubleEpsilon to the bound here, and GetBound() will pad
                    // the bound by another 2 * S2Constants.DoubleEpsilon.
                    var max_lat = Math.Min(
                        Math.Atan2(Math.Sqrt(n[0] * n[0] + n[1] * n[1]), Math.Abs(n[2])) + 3 * S2.DoubleEpsilon,
                        S2.M_PI_2);

                    // In order to get tight bounds when the two points are close together,
                    // we also bound the min/max latitude relative to the latitudes of the
                    // endpoints A and B.  First we compute the distance between A and B,
                    // and then we compute the maximum change in latitude between any two
                    // points along the great circle that are separated by this distance.
                    // This gives us a latitude change "budget".  Some of this budget must
                    // be spent getting from A to B; the remainder bounds the round-trip
                    // distance (in latitude) from A or B to the min or max latitude
                    // attained along the edge AB.
                    //
                    // There is a maximum relative error of 4.5 * DBL_EPSILON in computing
                    // the squared distance (a_ - b), which means a maximum error of (4.5
                    // / 2 + 0.5) == 2.75 * DBL_EPSILON in computing Norm().  The sin()
                    // and multiply each have a relative error of 0.5 * DBL_EPSILON which
                    // we round up to a total of 4 * DBL_EPSILON.
                    var          lat_budget_z = 0.5 * (a_ - b).Norm() * Math.Sin(max_lat);
                    const double folded       = (1 + 4 * S2.DoubleEpsilon);
                    var          lat_budget   = 2 * Math.Asin(Math.Min(folded * lat_budget_z, 1.0));
                    var          max_delta    = 0.5 * (lat_budget - lat_ab.GetLength()) + S2.DoubleEpsilon;

                    // Test whether AB passes through the point of maximum latitude or
                    // minimum latitude.  If the dot product(s) are small enough then the
                    // result may be ambiguous.
                    if (m_a <= m_error && m_b >= -m_error)
                    {
                        lat_ab = new R1Interval(lat_ab.Lo, Math.Min(max_lat, lat_ab.Hi + max_delta));
                    }
                    if (m_b <= m_error && m_a >= -m_error)
                    {
                        lat_ab = new R1Interval(Math.Max(-max_lat, lat_ab.Lo - max_delta), lat_ab.Lo);
                    }
                }
                bound_ = bound_.Union(new S2LatLngRect(lat_ab, lng_ab));
            }
        }
        a_        = b;
        a_latlng_ = b_latlng;
    }