private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Ryze") { return; } Chat.Print(getName() + " load good luck ;) " + getVersion()); _spells = new Spells(); _modes = new Modes(); _menu = new Menu(); Obj_AI_Base.OnProcessSpellCast += OnProcessSpell; Drawing.OnDraw += draw; Game.OnUpdate += update; }
private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Ryze") return; Chat.Print(getName() + " load good luck ;) " + getVersion()); _spells = new Spells(); _modes = new Modes(); _menu = new Menu(); Obj_AI_Base.OnProcessSpellCast += OnProcessSpell; Drawing.OnDraw += draw; Game.OnUpdate += update; }