void UpdateInteractive()
    {
        RaycastHit hit;

        if (Physics.Raycast(gyroCamera.ScreenPointToRay(screenCenter), out hit))
        {
            if (hit.collider != null)
            {
                //显示3D鼠标
                InspectionUIMgr.Instance.SetMouse2D(false);
                InspectionUIMgr.Instance.mouseIcon3D.transform.position = hit.point;
                InspectionUIMgr.Instance.mouseIcon3D.forward            = -hit.normal;
                Ryan3DButton tmpBtn = hit.transform.GetComponent <Ryan3DButton>();
                if (tmpBtn != null)
                {
                    //同一个按钮不作操作
                    if (curBtn == tmpBtn)
                    {
                        return;
                    }
                    //从一个按钮射到另一个按钮
                    if (curBtn != null && curBtn != tmpBtn)
                    {
                        //上一个按钮执行退出操作
                        curBtn.MouseExit();
                        //隐藏鼠标倒计时
                        InspectionUIMgr.Instance.StopFillImage();
                    }
                    curBtn = tmpBtn;
                    //鼠标经过操作
                    curBtn.MouseHover();
                    InspectionUIMgr.Instance.ShowMouseCountDown(tmpBtn);
                }
                else
                {
                    ClearBtnHover();
                }
            }
            else
            {
                ClearBtnHover();
            }
        }
        //显示鼠标
        else
        {
            ClearBtnHover();
        }
    }