private void OnPlayerSpawn(PlayerClient client, bool useCamp, RustProto.Avatar avater) { HookCalled("OnPlayerSpawn"); // TODO: Print spawn location // TODO: Print start metabolism values // TODO: Give admin items for testing }
void OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) { if (!useCamp) { return; } if (!antiRockGlitch) { return; } timer.Once(0.1f, () => CheckPlayerSpawn(player)); }
void OnPlayerSpawn(PlayerClient client, bool usecamp, RustProto.Avatar avatar) { NetUser netuser = client.netUser; if (netuser == null) { return; } if (deadplayers.Contains(netuser)) { deadplayers.Remove(netuser); } }