public void Initialize(IManager manager)
        {
            DontDestroyOnLoad(gameObject);

            Logger = LogManager.GetForCurrentAssembly();

            Instance = this;

            Manager = manager;

            Config = new Config();

            RegisterExportedTypes();
            CreateSettingsMenu();

            try
            {
                RuntimePatcher.AutoPatch();
                RuntimePatcher.RunTranspilers();
            }
            catch (Exception e)
            {
                Logger.Error("Failed to initialize harmony. Mods will still be loaded, but may not function correctly.");
                Logger.Exception(e);
            }
        }
Exemple #2
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        public void Initialize(IManager manager)
        {
            InitializeSettings();

            PrefabInitializer = new PrefabInitializer();
            PrefabInitializer.HookUpEvent();

            try
            {
                RuntimePatcher.AutoPatch();
            }
            catch (Exception e)
            {
                Log.Error("Failed to initialize mix-ins. Mods will still be loaded, but may not function correctly.");
                Log.Exception(e);
            }

            try
            {
                RuntimePatcher.RunTranspilers();
            }
            catch (Exception e)
            {
                Log.Error("Failed to initialize one or more transpilers. Mods will still be loaded, but may not function correctly.");
                Log.Exception(e);
            }

            SceneManager.sceneLoaded += InitializeTerminal;
        }