public void ChangeNPCState(int id)
    {
        List <RuntimeNPCDialogueContainer> dialogueContainers = new List <RuntimeNPCDialogueContainer>(GameObject.Find("NPCS").GetComponentsInChildren <RuntimeNPCDialogueContainer>(true));

        foreach (RuntimeNPCDialogueContainer npc_DC in dialogueContainers)
        {
            if (npc_DC.Dialogue_Id == id)
            {
                activeNPCState = npc_DC;
                break;
            }
        }
    }
 public void ChangeNPCState(RuntimeNPCDialogueContainer nNPC)
 {
     activeNPCState = nNPC;
 }