public CSLite_Scripter()
 {
     this.ch = null;
     this.rh = null;
     this.CSLiteException = null;
     this.RunCount = 0;
     this.scripter = new BaseScripter(this);
     this.scripter.RegisterParser(new CSharp_Parser());
     //this.scripter.RegisterParser(new VB_Parser());
     //this.scripter.RegisterParser(new Pascal_Parser());
     this.state = ScripterState.None;
     this.SetState(ScripterState.Init);
 }
Exemple #2
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 // Start is called before the first frame update
 void Start()
 {
     runningHandler = new RunningHandler();
     animator       = this.gameObject.GetComponent <Animator>();
 }
 /// <summary>
 /// Constructor
 /// </summary>
 public RunningHandlerProxy(Guid id, string packageBaseFolder)
 {
     _runningHandler = new RunningHandler(id, packageBaseFolder);
 }
Exemple #4
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 // Start is called before the first frame update
 void Start()
 {
     runningHandler      = new RunningHandler();
     controller          = GetComponent <CharacterController>();
     initialFallVelocity = Physics.gravity.y * fallSpeed;
 }