public CSLite_Scripter() { this.ch = null; this.rh = null; this.CSLiteException = null; this.RunCount = 0; this.scripter = new BaseScripter(this); this.scripter.RegisterParser(new CSharp_Parser()); //this.scripter.RegisterParser(new VB_Parser()); //this.scripter.RegisterParser(new Pascal_Parser()); this.state = ScripterState.None; this.SetState(ScripterState.Init); }
// Start is called before the first frame update void Start() { runningHandler = new RunningHandler(); animator = this.gameObject.GetComponent <Animator>(); }
/// <summary> /// Constructor /// </summary> public RunningHandlerProxy(Guid id, string packageBaseFolder) { _runningHandler = new RunningHandler(id, packageBaseFolder); }
// Start is called before the first frame update void Start() { runningHandler = new RunningHandler(); controller = GetComponent <CharacterController>(); initialFallVelocity = Physics.gravity.y * fallSpeed; }