private static void Main(string[] args)
        {
            ILogManager logManager;
            world = SystemBuilder
                .Create<Coordinates2D, EmptyData, EmptyData>()
                .WithDefaultLog(out logManager)
                .WithTopology(new EightConnectedSurfaceTopology(min, max))
                .WithSurfaceMap()
                .WithEmptyNodeData()
                .WithEmptyEdgeData()
                .Build();
            runner = new Runner<Coordinates2D, EmptyData, EmptyData>(world);

            IAnt<Coordinates2D, EmptyData, EmptyData>[] ants = SeedAnts(10);

            for(int i = 0; i < 10; i++)
                runner.DoTurn();
        }