Exemple #1
0
            /* Add, remove or swap runes, depends of the current inventory slot and character sheet slot */
            private void MoveRune()
            {
                Item rune = _myInventory[_currentSelectedSlot].Item;

                // If _characterSheet has no rune in the selected slot

                if (!RuneManagement.RuneInCurrentSlot)
                {
                    if (rune != null && rune.typeOfCollectableItem == Item.TypeOfCollectableItem.Rune)
                    {
                        RuneManagement.AddRune(rune);
                        RemoveItem(_currentSelectedSlot);
                        enabled = false;
                    }
                }

                // If _characterSheet has a rune in the selected slot

                else
                {
                    if (rune == null)
                    {
                        AddItemAt(RuneManagement.GetRune(), _currentSelectedSlot);
                        RuneManagement.RemoveRune();
                        enabled = false;
                    }

                    else if (rune != null && rune.typeOfCollectableItem == Item.TypeOfCollectableItem.Rune)
                    {
                        // SWAP
                        Item runeInCharSheet = RuneManagement.SwapRune(rune);

                        _myInventory[_currentSelectedSlot].GetComponent <Image>().sprite = runeInCharSheet.ImageOfTheItem;
                        _myInventory[_currentSelectedSlot].gameObject.GetComponent <Item>().InitValues(runeInCharSheet);

                        Destroy(runeInCharSheet);

                        enabled = false;
                    }
                }
            }
Exemple #2
0
 public static void InitializeAwakes()
 {
     RuneManagement.InitRunes();
     ToolManagement.InitTools();
 }