Exemple #1
0
 void Update()
 {
     if (currentState.ReadyToTransite())
     {
         currentState   = currentState.Transite();
         stateText.text = "State: " + currentState.Name();
     }
 }
    void Update()
    {
        if (currentState.ReadyToTransite())
        {
            currentState   = currentState.Transite();
            stateText.text = "State: " + currentState.Name();
        }

        if (timeStartGame != 0)
        {
            if (Time.time - timeQuitGame > 0)
            {
                if (GameController.gameStarted)
                {
                    gameController.LeaveGame(true);
                }
                else
                {
                    SceneManager.LoadScene("Main Menu");
                }
            }
        }
    }