public void OnEventAboutToTrigger(RuleCheckSoftCover evt) { if (CheckAttackType(evt)) { evt.IgnoreUnits.Add(Owner.Unit); } }
private bool CheckAttackType(RuleCheckSoftCover evt) { return(!RangedAttacksOnly && !MeleeAttacksOnly && !TouchAttacksOnly || RangedAttacksOnly && TouchAttacksOnly && evt.AttackType == AttackType.RangedTouch || MeleeAttacksOnly && TouchAttacksOnly && evt.AttackType == AttackType.Touch || RangedAttacksOnly && !TouchAttacksOnly && evt.AttackType.IsRanged() || MeleeAttacksOnly && !TouchAttacksOnly && evt.AttackType.IsMelee() || TouchAttacksOnly && !RangedAttacksOnly && !MeleeAttacksOnly && evt.AttackType.IsTouch()); }
public void OnEventDidTrigger(RuleCheckSoftCover evt) { }