Exemple #1
0
        public void GameStart(int gameId, int playerId, int teamId, string trumpCard, int trumpCardPlayer, string[] cards)
        {
            _initialyzing = true;
            SuecaEvent ev = new SuecaEvent(Consts.STATE_GAME_START);

            _suecaRPC.AddSuecaEvent(ev);
            ev.AddPropertyChange(Consts.DIALOGUE_STATE_PROPERTY, Consts.STATE_GAME_START, Consts.DEFAULT_SUBJECT);
            ev.Finished = true;

            List <int> initialCards = new List <int>();

            foreach (string cardSerialized in cards)
            {
                SuecaTypes.Card  card   = JsonSerializable.DeserializeFromJson <SuecaTypes.Card>(cardSerialized);
                SuecaSolver.Rank myRank = (SuecaSolver.Rank)Enum.Parse(typeof(SuecaSolver.Rank), card.Rank.ToString());
                SuecaSolver.Suit mySuit = (SuecaSolver.Suit)Enum.Parse(typeof(SuecaSolver.Suit), card.Suit.ToString());
                int myCard = SuecaSolver.Card.Create(myRank, mySuit);
                initialCards.Add(myCard);
            }
            SuecaTypes.Card  sharedTrumpCard = JsonSerializable.DeserializeFromJson <SuecaTypes.Card>(trumpCard);
            SuecaSolver.Rank trumpRank       = (SuecaSolver.Rank)Enum.Parse(typeof(SuecaSolver.Rank), sharedTrumpCard.Rank.ToString());
            SuecaSolver.Suit trumpSuit       = (SuecaSolver.Suit)Enum.Parse(typeof(SuecaSolver.Suit), sharedTrumpCard.Suit.ToString());
            int myTrumpCard = SuecaSolver.Card.Create(trumpRank, trumpSuit);

            _ai           = new RuleBasedPlayer(playerId, initialCards, myTrumpCard, trumpCardPlayer);
            _initialyzing = false;
        }
Exemple #2
0
        public EmotionalSuecaPlayer(string clientName, string scenarioPath, string agentType, string charactersNames = "") : base(clientName, charactersNames)
        {
            try
            {
                _nameId = Int16.Parse("" + clientName[clientName.Length - 1]);
            }
            catch (Exception)
            {
                _nameId = 1;
            }

            SetPublisher <ISuecaPublisher>();
            SuecaPub        = new SuecaPublisher(Publisher);
            _ai             = null;
            _suecaRPC       = new SuecaRolePlayCharacter(agentType, scenarioPath);
            _initialyzing   = false;
            _robotHasPlayed = false;
            _agentType      = agentType;
        }