public Battle(int number, DateTime startTime, double elapsedTime, Mode.Key type, Mode.Key mode, Rule.Key rule, Stage stage, List <Player> myPlayers, List <Player> otherPlayers, int levelAfter, double myScore, double otherScore) { Number = number; StartTime = startTime; ElapsedTime = elapsedTime; Type = type; Mode = mode; Rule = rule; Stage = stage; MyPlayers = myPlayers; OtherPlayers = otherPlayers; LevelAfter = levelAfter; MyScore = myScore; OtherScore = otherScore; }
public ScheduledStage(Mode.Key mode, Rule.Key rule, Key key, string image) : base(key, image) { Mode = mode; Rule = rule; }
public ScheduledStage(Mode.Key mode, Rule.Key rule) : base() { Mode = mode; Rule = rule; }
public SplatfestBattle(int number, DateTime startTime, double elapsedTime, Mode.Key mode, Key splatfestMode, Rule.Key rule, Stage stage, List <Player> myPlayers, List <Player> otherPlayers, int levelAfter, int myEstimatedSplatfestPower, int otherEstimatedSplatfestPower, double splatfestPower, double maxSplatfestPower, int contributionPoint, int totalContributionPoint, double myScore, double otherScore) : base(number, startTime, elapsedTime, Ikas.Class.Mode.Key.splatfest, mode, rule, stage, myPlayers, otherPlayers, levelAfter, myScore, otherScore) { SplatfestMode = splatfestMode; MyEstimatedSplatfestPower = myEstimatedSplatfestPower; OtherEstimatedSplatfestPower = otherEstimatedSplatfestPower; SplatfestPower = splatfestPower; MaxSplatfestPower = maxSplatfestPower; ContributionPoint = contributionPoint; TotalContributionPoint = totalContributionPoint; }
public LeagueBattle(int number, DateTime startTime, double elapsedTime, Mode.Key mode, Rule.Key rule, Stage stage, List <RankedPlayer> myPlayers, List <RankedPlayer> otherPlayers, int levelAfter, int myEstimatedLeaguePower, int otherEstimatedLeaguePower, double leaguePoint, double maxLeaguePoint, double myScore, double otherScore) : base(number, startTime, elapsedTime, Ikas.Class.Mode.Key.league_battle, mode, rule, stage, myPlayers.Cast <Player>().ToList(), otherPlayers.Cast <Player>().ToList(), levelAfter, myScore, otherScore) { MyEstimatedLeaguePower = myEstimatedLeaguePower; OtherEstimatedLeaguePower = otherEstimatedLeaguePower; LeaguePoint = leaguePoint; MaxLeaguePoint = maxLeaguePoint; }
public RankedXBattle(int number, DateTime startTime, double elapsedTime, Mode.Key mode, Rule.Key rule, Stage stage, List <RankedPlayer> myPlayers, List <RankedPlayer> otherPlayers, int levelAfter, double estimatedXPower, double xPowerAfter, double myScore, double otherScore) : base(number, startTime, elapsedTime, mode, rule, stage, myPlayers.Cast <RankedPlayer>().ToList(), otherPlayers.Cast <RankedPlayer>().ToList(), levelAfter, estimatedXPower, Rank.Key.x, myScore, otherScore) { XPowerAfter = xPowerAfter; }
public RankedBattle(int number, DateTime startTime, double elapsedTime, Mode.Key mode, Rule.Key rule, Stage stage, List <RankedPlayer> myPlayers, List <RankedPlayer> otherPlayers, int levelAfter, double estimatedRankPower, Rank.Key rankAfter, double myScore, double otherScore) : base(number, startTime, elapsedTime, Ikas.Class.Mode.Key.ranked_battle, mode, rule, stage, myPlayers.Cast <Player>().ToList(), otherPlayers.Cast <Player>().ToList(), levelAfter, myScore, otherScore) { EstimatedRankPower = estimatedRankPower; RankAfter = rankAfter; }
public RegularBattle(int number, DateTime startTime, double elapsedTime, Mode.Key mode, Rule.Key rule, Stage stage, List <Player> myPlayers, List <Player> otherPlayers, int levelAfter, double winMeter, double myScore, double otherScore) : base(number, startTime, elapsedTime, Class.Mode.Key.regular_battle, mode, rule, stage, myPlayers, otherPlayers, levelAfter, myScore, otherScore) { WinMeter = winMeter; }