public GameLoop(ContentManager _content, Rufus _rufus) { rufus = _rufus; List <int> teste = new List <int>(); content = _content; lineID = new List <int>(); colID = new List <int>(); acumSpecial = 40; for (int i = 1; i <= 9; i++) { if (i < 6) { lineID.Add(i); } colID.Add(i); } }
public override void build() { base.build(); layerManager = new LayerManager(); //loadAlpha = 1; levelModel = (GameModel.levelsModels.ElementAt(GameModel.currentLevelID).behaviour as LevelBehaviour).levelModel; //loadScreen.init(content); backColor = levelModel.color; clouds = new LinkedList <Clouds>(); if (levelModel.clouds != null) { for (int i = 0; i < levelModel.clouds.Count; i++) { Clouds tempCloud = new Clouds(); tempCloud.texture = content.Load <Texture2D>(levelModel.clouds.ElementAt(i)); Vector2 temp = new Vector2((i + 1) % 2 == 0 ? -100 : 600, (float)new Random().Next(0, 50)); tempCloud.position = temp; clouds.AddLast(tempCloud); } } /*Cria as layers*/ environment = new StaticLayer("ENVIRONMENT"); for (int i = 0; i < levelModel.levelLayers.Count; i++) { environment.add(new StaticObject(levelModel.levelLayers.ElementAt(i))); } FXLayer = new Layer("FX"); BackEntityFXLayer = new Layer("BACK ENTITY FX"); entityLayer = new Layer("ENTITY LAYER"); rufus = new Rufus(400 - 30); rufus.position.Y = 200; rufus.dieCallback = endGame; entityLayer.add(rufus); /*Adiciona as layers*/ layerManager.add(environment); layerManager.add(BackEntityFXLayer); layerManager.add(entityLayer); layerManager.add(FXLayer); layerManager.init(content); baseHUD = new BaseHUD(); baseHUD.init(content); baseHUD.position.X = 6; baseHUD.position.Y = 444; baseHUD.start(); addChild(baseHUD); pauseButton = new PauseButton(pauseGame); pauseButton.init(content); pauseButton.position.X = 732; pauseButton.position.Y = 410; pauseButton.scale = new Vector2(1f); addChild(pauseButton); gameLoop = new GameLoop(content, rufus); gameLoop.beginGame(entityLayer); pause = false; comboBar = new ComboBar(rufus.setOnInvencible, rufus.setOffInvencible); comboBar.init(content); comboBar.updateScale(0); addChild(comboBar); inGameMenu = new InGameMenu(); inGameMenu.init(content, menuPlayCallback, backToMenu, reinitGame); inGameMenu.hide(); addChild(inGameMenu); endGameMenu = new EndGameMenu(); endGameMenu.init(content, menuPlayCallback, backToMenu, reinitGame, goShop, goPreGame); endGameMenu.hide(); addChild(endGameMenu); totMush = 0; rufus.collideCallback = collideCallback; //endGame(); }