public static void OnOperateRequest(MyPeer peer, OperationRequest operationRequest) { RqLeaveRoom rqEnterRoom = Deserialization(operationRequest.Parameters); if (null == rqEnterRoom) { LBLogger.Info(LogTag, "请求离开Room,解析失败"); peer.SendCustomEvent(RpId.LeaveRoom, RpLeaveRoom.Serialization(false)); } else { LBPlayer curPlayer = LBPlayerManager.Instance.GetPlayerByConnectionId(peer.ConnectionId); if (null == curPlayer) { LBLogger.Info(LogTag, "请求离开Room,当前玩家不存在"); peer.SendCustomEvent(RpId.LeaveRoom, RpLeaveRoom.Serialization(false)); } else { if (!LBRoomManager.Instance.IsPlayerInRoom(curPlayer.PlayerId)) { LBLogger.Info(LogTag, "请求离开房间,但是当前不在房间中 "); peer.SendCustomEvent(RpId.LeaveRoom, RpLeaveRoom.Serialization(false)); } else { bool leaveResult = LBRoomManager.Instance.PlayerLeaveRoom(curPlayer.PlayerId); if (leaveResult) { LBLogger.Info(LogTag, "请求离开房间成功"); peer.SendCustomEvent(RpId.LeaveRoom, RpLeaveRoom.Serialization(true)); } else { LBLogger.Info(LogTag, "请求离开失败"); peer.SendCustomEvent(RpId.LeaveRoom, RpLeaveRoom.Serialization(false)); } } } } }
public void LeaveRoom() { RqLeaveRoom leaveRoomRequest = new RqLeaveRoom(); GameMain.Instance.SocketMgr.SendMessage(RqId.LeaveRoom, leaveRoomRequest); }