void Update() { if (Input.anyKeyDown) { RpgManager.Player.enabled = true; RpgManager.LoadScene("MainMenu", null); } }
public virtual void Validate() { RpgManager.StopEndMusic(); switch (type) { case MenuButtonType.NewGame: RpgManager.LoadScene("NeuillyPlaisance", "Entrance"); RpgManager.Instance.gameState = RpgManager.GameState.Rpg; RpgManager.Data = new GameData(); RpgManager.Instance.dataDebug.SetData(RpgManager.Data); break; case MenuButtonType.Continue: RpgManager.Data = GameData.LoadFromFile(); RpgManager.Instance.dataDebug.SetData(RpgManager.Data); RpgManager.LoadScene(RpgManager.Data.scene, RpgManager.Data.place); break; case MenuButtonType.Hints: //FindObjectOfType<MainMenuStory>().GetComponent<Animator>().SetBool("Hints", true); break; case MenuButtonType.Quit: Application.Quit(); break; case MenuButtonType.BackToMenu: RpgManager.Player.EndTalk(); RpgManager.Instance.menu.gameObject.SetActive(false); RpgManager.Player.enabled = true; RpgManager.Instance.gameState = RpgManager.GameState.MainMenu; RpgManager.LoadScene("MainMenu", null); break; case MenuButtonType.BackToGame: RpgManager.Instance.ToggleMenu(); break; default: break; } }