public void DeadCharacterCannotBeHealed()
        {
            var givenCharacter = new RpgCharacter(SomeId, 0, SomeLevel);

            givenCharacter.Heal(100);
            givenCharacter.Health.Should().Be(0);
        }
        public void IncreaseHealthByHealedAmountWithoutSurpassingMaximum(int startingHealth, int healedAmount, int expectedHealth)
        {
            var givenCharacter = new RpgCharacter(SomeId, startingHealth, SomeLevel);

            givenCharacter.Heal(healedAmount);
            givenCharacter.Health.Should().Be(expectedHealth);
        }