private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != QuantumTunneling.QuantumTunnelingRpc) { return; } var cmd = e.MessageReader.ReadByte(); switch (cmd) { case 0: { OnTime = e.MessageReader.ReadInt32(); break; } case 1: { UseCooldown = e.MessageReader.ReadInt32(); break; } case 2: { var plId = e.MessageReader.ReadByte(); var enabled = Convert.ToBoolean(e.MessageReader.ReadByte()); var player = PlayerController.FromPlayerId(plId); player.HasCollision = !enabled; break; } } }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != Confusion.ConfusionRpc) { return; } var cmd = e.MessageReader.ReadByte(); switch (cmd) { case 0: { var playerId = e.MessageReader.ReadByte(); var colorId = e.MessageReader.ReadByte(); var name = e.MessageReader.ReadString(); var player = PlayerController.FromPlayerId(playerId); if (player.IsLocalPlayer) { player.RpcSetColor((ColorType)colorId); player.RpcSetHat(HatType.NoHat); player.RpcSetName(name); player.RpcSetSkin(SkinType.None); player.RpcSetPet(PetType.NoPet); } break; } } }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command == ColorSwap.ColorSwapRpc) { var cmd = e.MessageReader.ReadByte(); switch (cmd) { case 0: { SwapDelay = e.MessageReader.ReadInt32(); break; }; case 1: { var pid = e.MessageReader.ReadByte(); var color = e.MessageReader.ReadByte(); var player = PlayerController.FromPlayerId(pid); if (player.IsLocalPlayer) { player.RpcSetColor((ColorType)color); player.RpcSetHat(HatType.NoHat); player.RpcSetName(""); player.RpcSetSkin(SkinType.None); player.RpcSetPet(PetType.NoPet); } break; } } } }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != TheJester.JesterRpc) { return; } var cmd = e.MessageReader.ReadByte(); switch (cmd) { case (byte)TheJester.CustomRpc.UpdateJesterCount: { NumJesters = e.MessageReader.ReadByte(); break; } case (byte)TheJester.CustomRpc.SetJester: { setJester(PlayerController.FromPlayerId(e.MessageReader.ReadByte())); break; } case (byte)TheJester.CustomRpc.JesterExiled: { JesterWon(); break; } } }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != ImpostorInvisibility.ImpostorInvisibilityRpc) { return; } var cmd = e.MessageReader.ReadByte(); switch (cmd) { case 0: { OnTime = e.MessageReader.ReadInt32(); break; } case 1: { UseCooldown = e.MessageReader.ReadInt32(); break; } case 2: { var plId = e.MessageReader.ReadByte(); var enabled = Convert.ToBoolean(e.MessageReader.ReadByte()); if (enabled) { InvisiblePlayers.Add(plId); } else if (InvisiblePlayers.Contains(plId)) { InvisiblePlayers.Remove(plId); var player = PlayerController.FromPlayerId(plId); player.SetOpacity(1); player.IsVisible = true; } break; } } }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != Cleaner.CleanerRpc) { return; } var cmd = e.MessageReader.ReadByte(); switch (cmd) { case (byte)CustomRpc.UpdateSettings: { Enabled = Convert.ToBoolean(e.MessageReader.ReadByte()); break; } case (byte)CustomRpc.SetCleaner: { var ctrl = PlayerController.FromPlayerId(e.MessageReader.ReadByte()); setCleaner(ctrl); break; } case (byte)CustomRpc.CleanBody: { var id = e.MessageReader.ReadByte(); removeBody(id); break; } case (byte)CustomRpc.UpdateCooldown: { CleanCooldown = e.MessageReader.ReadInt32(); break; } } }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != Teleportation.TeleportationRpc) { return; } var cmd = e.MessageReader.ReadByte(); switch (cmd) { case 0: { TeleportationDelay = e.MessageReader.ReadInt32(); break; } case 1: { Teleport(); break; } } }
private static void OnRpcError(object sender, RpcEventArgs e) { Debug.WriteLine("Rpc Call with Id - " + e.RpcError.RpcResponsetId + " error :" + e.RpcError.Error); }
private static void OnRpcRequestTopic(object sender, RpcEventArgs e) { ReflectionHelper.InvokeRpcMethod(e.RpcRequest); }
private void RpcManager_RpcReceived(object sender, RpcEventArgs e) { if (e.Command != BattleRoyale.BattleRoyalRpc) { return; } var command = e.MessageReader.ReadByte(); switch (command) { case (byte)BattleRoyale.CustomRpcCalls.UpdateRandomStartLocation: { RandomStartLocation = Convert.ToBoolean(e.MessageReader.ReadByte()); break; } case (byte)BattleRoyale.CustomRpcCalls.SendStartLocation: { var playerId = e.MessageReader.ReadByte(); float x = e.MessageReader.ReadSingle(); float y = e.MessageReader.ReadSingle(); var loc = new Vector2(x, y); var player = PlayerController.FromPlayerId(playerId); if (player.IsLocalPlayer) { player.RpcSnapTo(loc); } break; } case (byte)BattleRoyale.CustomRpcCalls.SetWinner: { var winner = PlayerController.FromPlayerId(e.MessageReader.ReadByte()); RolePlayer MyRole = new RolePlayer(PlayerController.LocalPlayer, "Default"); MyRole.RoleOutro.UseRoleOutro = true; if (winner.IsLocalPlayer) { MyRole.RoleOutro.WinText = "Victory Royale"; MyRole.RoleOutro.WinTextColor = new Color(255 / 255f, 174 / 255f, 0 / 255f); MyRole.RoleOutro.BackgroundColor = new Color(1f, 0.8f, 0f); } else { MyRole.RoleOutro.WinText = winner.PlayerData.PlayerName; MyRole.RoleOutro.WinTextColor = new Color(255 / 255f, 174 / 255f, 0 / 255f); MyRole.RoleOutro.BackgroundColor = new Color(1f, 0f, 0f); } winner.PlayerData.IsImpostor = true; break; } case (byte)BattleRoyale.CustomRpcCalls.KillPlayer: { var killer = PlayerController.FromPlayerId(e.MessageReader.ReadByte()); var target = PlayerController.FromPlayerId(e.MessageReader.ReadByte()); if (!killer.PlayerData.IsDead && !target.PlayerData.IsDead && CheepsAmongUsMod.CheepsAmongUsMod.IsDecidingClient) { RpcManager.SendRpc(BattleRoyale.BattleRoyalRpc, new byte[] { (byte)BattleRoyale.CustomRpcCalls.MurderPlayer, killer.PlayerId, target.PlayerId }); killer.PlayerControl.MurderPlayer(target.PlayerControl); target.PlayerData.IsDead = true; } break; } case (byte)BattleRoyale.CustomRpcCalls.MurderPlayer: { var killer = PlayerController.FromPlayerId(e.MessageReader.ReadByte()); var target = PlayerController.FromPlayerId(e.MessageReader.ReadByte()); killer.PlayerControl.MurderPlayer(target.PlayerControl); target.PlayerData.IsDead = true; break; } } }
private static void OnAttributesResponseTopic(object sender, RpcEventArgs e) { Console.WriteLine("Attributes Response" + e.AttributesResponse.ToString() + " ok"); }
private static void OnRpcResponseTopic(object sender, RpcEventArgs e) { Console.WriteLine("Rpc Call with Id" + e.RpcResponse.RpcResponsetId + " ok"); }