public async Task HandleEvent(AfterTurnStart @event) { if (PlayerIndex != @event.PlayerIndex) { return; } var cards = RowCards.Take(3).ToList(); if (cards.Count > 0) { if (!cards[0].Status.Conceal) { await cards[0].Effect.Damage(2, null); } if (cards.Count > 1) { if (!cards[1].Status.Conceal) { await cards[1].Effect.Damage(1, null); } if (cards.Count > 2) { if (!cards[2].Status.Conceal) { await cards[2].Effect.Damage(1, null); } } } } }
public async Task HandleEvent(AfterTurnStart @event) { if (@event.PlayerIndex != PlayerIndex) { return; } var cards = RowCards.Mess(Game.RNG).Take(2); foreach (var card in cards) { await card.Effect.Boost(1, null); } }
public async Task HandleEvent(AfterTurnStart @event) { if (@event.PlayerIndex != PlayerIndex) { return; } var cards = RowCards.Where(x => x.Status.Categories.Contains(Categorie.Beast) || x.Status.Categories.Contains(Categorie.Vampire)); if (cards.Count() == 0) { return; } await cards.Mess(Game.RNG).First().Effect.Boost(2, null); }