void EndRound_Click(object sender, EventArgs e)
 {
     if (game.RoundInProgress)
     {
         game.EndRound();
     }
     UpdateButtons();
 }
 protected void HandleEnd(Player p, RoundsGame game)
 {
     if (game.RoundInProgress)
     {
         game.EndRound();
     }
     else
     {
         p.Message("No round is currently in progress");
     }
 }