public void takeDamage(float damage)
    {
        if (battleReady == true)
        {
            if (damage > 0 && currentHP - damage > 0)
            {
                currentHP -= damage;
                monsterAnimator.Play("damage");
                Vector3 tmp = monsterHPSlider.transform.localScale;
                tmp.x = currentHP / maxHP;
                monsterHPSlider.transform.localScale = tmp;
            }
            else if (currentHP - damage <= 0)
            {
                currentHP = 0;
                this.transform.Find("Healthbar").gameObject.SetActive(false);
                this.GetComponent <Button>().onClick.RemoveAllListeners();
                CancelInvoke();
                monsterAnimator.Play("death");
                StartCoroutine(FadeTo(0f, 1.0f));
                GameObject newCoin = Instantiate(Resources.Load("Prefabs/Coin") as GameObject, this.transform.position, this.transform.rotation, this.transform.parent);
                Invoke("Despawn", 1f);
            }
            displayMonsterHP.text = RoundingUtils.GetShorthand(currentHP) + "/" + RoundingUtils.GetShorthand(maxHP);

            if (damage == GameData.sessionData.playerUpgrade.currentDamage)
            {
                FindObjectOfType <Player>().attack(); // Attack animation if it was dealt by player
            }
        }
    }
 public void RefreshUI()
 {
     calculations           = UpgradeUtils.CalculateUpgrade(upgradeName, upgrade.currentLevel, baseCost, heroUnlockOrder, FindObjectOfType <GameManager>().buyAmountDic[panelName]);
     UIDic[uiNames[1]].text = "(LVL: " + RoundingUtils.GetShorthand(upgrade.currentLevel) + ")";
     UIDic[uiNames[2]].text = "Damage: " + RoundingUtils.GetShorthand(upgrade.currentDamage) + " DPS";
     UIDic[uiNames[3]].text = RoundingUtils.GetShorthand(Mathf.Round(calculations[0]));
     UIDic[uiNames[4]].text = "+ " + RoundingUtils.GetShorthand(Mathf.Round(calculations[1])) + " DPS";
     UIDic[uiNames[5]].text = "BUY: " + RoundingUtils.GetShorthand(Mathf.Round(calculations[2]));
 }
    private void LoadUI()
    {
        monsterHPSlider  = this.transform.Find("Healthbar").Find("HealthSlider").gameObject;
        displayMonsterHP = this.transform.Find("Healthbar").Find("HealthText").GetComponent <TextMeshProUGUI>();
        monsterAnimator  = this.GetComponent <Animator>();

        this.GetComponent <Button>().onClick.AddListener(() => takeDamage(GameData.sessionData.playerUpgrade.currentDamage));
        displayMonsterHP.text = RoundingUtils.GetShorthand(currentHP) + "/" + RoundingUtils.GetShorthand(maxHP);

        InvokeRepeating("HeroDamageRelay", 1, 1);
    }
Exemple #4
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    private void SyncUI()
    {
        UIDic[uiNames[4]].GetComponentInChildren <TextMeshProUGUI>().text = RoundingUtils.GetShorthand(Mathf.Round(GameData.sessionData.playerData.gold));
        UIDic[uiNames[5]].GetComponentInChildren <TextMeshProUGUI>().text = GameData.sessionData.playerData.stage.ToString();
        UIDic[uiNames[6]].GetComponentInChildren <TextMeshProUGUI>().text = GameData.sessionData.playerData.monsterNum.ToString() + "/10";
        UIDic[uiNames[7]].GetComponentInChildren <TextMeshProUGUI>().text = RoundingUtils.GetShorthand(GameData.sessionData.playerUpgrade.currentDamage);
        UIDic[uiNames[8]].GetComponentInChildren <TextMeshProUGUI>().text = RoundingUtils.GetShorthand(UpgradeUtils.GetTotalHeroDPS());

        UpgradeUtils.UnlockNextHero(UIDic[uiNames[10]].gameObject);
        if (GameData.sessionData.heroUpgrades[0].unlocked == true && changeSprite == false)
        {
            Transform btn = UIDic[uiNames[3]].Find(uiNames[10]);
            btn.GetComponentInChildren <Button>().onClick.AddListener(() => TogglePanel(UIDic[uiNames[10]].gameObject));
            btn.GetComponentInChildren <Image>().color     = new Color32(50, 92, 233, 255);                         // Brighten the button
            btn.Find("Icon").GetComponent <Image>().sprite = Resources.Load <Sprite>("Art/HeroUpgrades") as Sprite; // Set button sprite
            btn.Find("Icon").GetComponent <Image>().color  = new Color32(255, 255, 255, 200);                       // Change Icon Brightness
            changeSprite = true;
        }
    }
Exemple #5
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 void Awake()
 {
     DontDestroyOnLoad(this);
     UpgradeUtils  upUtils = new UpgradeUtils();
     RoundingUtils roUtils = new RoundingUtils();
 }