public void RRBCheckForTies_ThrowsBracketExcep_OnUnfinishedBracket()
        {
            List <IPlayer> pList = new List <IPlayer>();

            for (int i = 0; i < 4; ++i)
            {
                Mock <IPlayer> moq = new Mock <IPlayer>();
                moq.Setup(p => p.Id).Returns(i + 1);
                pList.Add(moq.Object);
            }
            IBracket b = new RoundRobinBracket(pList);

            b.CheckForTies();
            Assert.AreEqual(1, 2);
        }
        public void RRBCheckForTies_ReturnsTrueWhenTieExists()
        {
            List <IPlayer> pList = new List <IPlayer>();

            for (int i = 0; i < 3; ++i)
            {
                Mock <IPlayer> moq = new Mock <IPlayer>();
                moq.Setup(p => p.Id).Returns(i + 1);
                pList.Add(moq.Object);
            }
            IBracket b = new RoundRobinBracket(pList);

            b.AddGame(1, 100, 0, PlayerSlot.Defender);
            b.AddGame(2, 15, 2, PlayerSlot.Defender);
            b.AddGame(3, 20, 10, PlayerSlot.Defender);

            Assert.IsTrue(b.CheckForTies());
        }
        public void RRBCheckForTies_ReturnsFalseIfNoTies()
        {
            List <IPlayer> pList = new List <IPlayer>();

            for (int i = 0; i < 2; ++i)
            {
                Mock <IPlayer> moq = new Mock <IPlayer>();
                moq.Setup(p => p.Id).Returns(i + 1);
                pList.Add(moq.Object);
            }
            IBracket b = new RoundRobinBracket(pList);

            for (int n = 1; n <= b.NumberOfMatches; ++n)
            {
                b.SetMatchWinner(n, PlayerSlot.Defender);
            }

            Assert.IsFalse(b.CheckForTies());
        }