public void StopGame() { if (IsGameRunning) { IsGameRunning = false; } RoundOver roundOverGameEvent = new RoundOver(players); OnGameEventOccured?.Invoke(this, new GameEventOccuredEventArgs(roundOverGameEvent)); }
void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); scroll = mainCamera.GetComponent <scroll>(); players = GameObject.FindGameObjectsWithTag("Player"); playerMovement = new playerMovement[players.Length]; for (int i = 0; i < players.Length; i++) { playerMovement[i] = players[i].GetComponent <playerMovement>(); } trapMaster = GameObject.FindGameObjectWithTag("TrapMaster"); trapMasterControl = trapMaster.GetComponent <TrapMaster>(); countDown = GameObject.Find("Countdown"); countDownText = countDown.GetComponent <Countdown>(); roundOver = GameObject.Find("RoundOver"); roundOverText = roundOver.GetComponent <RoundOver>(); }
public static void HandlePackage(byte[] package, int playerId = -1) { try { IncomingGameEvent gameEvent; Debug.Log((IncomingGameEventTypes)package[0]); switch ((IncomingGameEventTypes)package[0]) { case IncomingGameEventTypes.CirclesFrameUpdate: gameEvent = new CirclesFrameUpdate(package); break; case IncomingGameEventTypes.RoundStarted: gameEvent = new RoundStarted(package); break; case IncomingGameEventTypes.PlayerAdded: gameEvent = new PlayerAdded(package); break; case IncomingGameEventTypes.PlayerDied: gameEvent = new PlayerDied(package); break; case IncomingGameEventTypes.RoundOver: gameEvent = new RoundOver(package); break; case IncomingGameEventTypes.CirclesAdded: gameEvent = new CirclesAdded(package); break; case IncomingGameEventTypes.CirclesRemoved: gameEvent = new CirclesRemoved(package); break; case IncomingGameEventTypes.FoodAdded: gameEvent = new FoodAdded(package); break; case IncomingGameEventTypes.FoodRemoved: gameEvent = new FoodRemoved(package); break; case IncomingGameEventTypes.PlayerLeft: gameEvent = new PlayerLeft(package); break; default: throw new Exception(String.Format("Incorrect package type: {0}", (IncomingGameEventTypes)package[0])); break; } GameManager.Instance.GameEvents.Enqueue(gameEvent); } catch (Exception e) { Debug.LogError(e.Message); } }
public void GoToMenu() { Time.timeScale = 1; RoundOver.ClearAllStaticVariables(); SceneManager.LoadScene("ChooseControls"); }