public void PickUp(GameObject c) { if (!hasBeenPickedUpBefore) { rTimerScript.BeginCountdown(); } PV.RPC("RPC_OnTriggerEnter", RpcTarget.All); PlayerColor pc = c.GetComponent <PlayerColor>(); PV.RPC("RPC_SetPlayerBH", RpcTarget.AllViaServer, c.GetPhotonView().ViewID); }