LoopListViewItem2 InitScrollView(LoopListView2 listView, int index) { // Debug.Log("InitScrollView index = "+ index); if (index < 0 || index >= TotalItemCount) { return(null); } RoundData itemData = GetItemDataByIndex(index); if (itemData == null) { return(null); } //get a new item. Every item can use a different prefab, the parameter of the NewListViewItem is the prefab’name. //And all the prefabs should be listed in ItemPrefabList in LoopListView2 Inspector Setting LoopListViewItem2 item = listView.NewListViewItem("RoundItem"); //Debug.Log("item name = "+item.name); RoundItem itemScript = item.GetComponent <RoundItem>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); } itemScript.SetItemData(itemData, false, index); return(item); }
protected void vRoundList_ItemDataBound(object sender, RepeaterItemEventArgs e) { if (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem) { RoundItem RoundItem = (RoundItem)e.Item.DataItem; //vRoundItem LinkButton vRoundItem = (LinkButton)e.Item.FindControl("vRoundItem"); vRoundItem.CommandArgument = RoundItem.Name; vRoundItem.Text = RoundItem.Name; vRoundItem.CssClass = (RoundItem.Name == _CurrentOrderItem.OrderRound) ? "RoundItem Selected" : "RoundItem"; } }
private bool CheckGrab() { var room = GetComponent <RoomComponent>().Room; var p = Position + new Vector2(0, 10); var min = 12f; RoundItem item = null; grabbed = null; foreach (var i in room.Tagged[Tags.Item]) { if (i is RoundItem r) { var d = r.DistanceTo(p); if (d < min) { min = d; item = r; } } } if (item != null) { grabbed = item; grabbed.Transparent = true; AnimationUtil.Poof(item.Center); AnimationUtil.Confetti(item.Center); Audio.PlaySfx("level_cleared"); return(true); } Audio.PlaySfx("item_nocash"); return(false); }
protected void vRoundList_ItemDataBound(object sender, RepeaterItemEventArgs e) { if (e.Item.ItemType == ListItemType.Item || e.Item.ItemType == ListItemType.AlternatingItem) { RoundItem RoundItem = (RoundItem)e.Item.DataItem; //vStartTime Literal vStartTime = (Literal)e.Item.FindControl("vStartTime"); vStartTime.Text = RoundItem.StartTime.ToString(@"hh\:mm"); //vEndTime Literal vEndTime = (Literal)e.Item.FindControl("vEndTime"); vEndTime.Text = RoundItem.EndTime.ToString(@"hh\:mm"); //vLimitPairAmount Literal vLimitPairAmount = (Literal)e.Item.FindControl("vLimitPairAmount"); vLimitPairAmount.Text = RoundItem.LimitPairAmount.ToString(); //vDelete LinkButton vDelete = (LinkButton)e.Item.FindControl("vDelete"); vDelete.OnClientClick = "return confirm('你確定要刪除此場次?');"; vDelete.CommandArgument = RoundItem.Id; } }
public void Grab(Action <bool, bool> a) { Audio.PlaySfx("level_claw_open"); Tween.To(OpenAngle, angle, x => angle = x, 0.5f, Ease.Linear).OnEnd = () => { var t5 = Tween.To(0, z, x => z = x, 0.8f, Ease.Linear); t5.Delay = 0.5f; t5.OnStart = () => { Audio.PlaySfx("level_claw_move"); }; t5.OnEnd = () => { var t1 = Tween.To(0, angle, x => angle = x, 0.5f, Ease.Linear); t1.Delay = 0.5f; t1.OnStart = () => { Audio.PlaySfx("level_claw_close"); }; t1.OnEnd = () => { var good = CheckGrab(); var t2 = Tween.To(TopZ, z, x => z = x, 0.8f, Ease.Linear); t2.Delay = 0.5f; t2.OnStart = () => { Audio.PlaySfx("level_claw_move"); }; t2.OnEnd = () => { Tween.To(start.Y, Y, x => Y = x, 1.2f, Ease.Linear); var t6 = Tween.To(start.X, X, x => X = x, 1.2f, Ease.Linear); t6.OnStart = () => { Audio.PlaySfx("level_claw_start"); }; t6.OnEnd = () => { Audio.PlaySfx("level_claw_stop"); if (good) { var t3 = Tween.To(10, z, x => z = x, 0.8f, Ease.Linear); t3.Delay = 0.5f; t3.OnStart = () => { Audio.PlaySfx("level_claw_move"); }; t3.OnEnd = () => { var t9 = Tween.To(OpenAngle, angle, x => angle = x, 0.5f, Ease.Linear); t9.Delay = 0.5f; t9.OnStart = () => { Audio.PlaySfx("level_claw_open"); }; t9.OnEnd = () => { var mega = grabbed.Id == "bk:pass"; if (grabbed is RandomItem r) { r.Prevent = true; } grabbed.Won = true; grabbed.Transparent = false; grabbed = null; var t7 = Tween.To(0, angle, x => angle = x, 0.5f, Ease.Linear); t7.Delay = 0.5f; t7.OnStart = () => { Audio.PlaySfx("level_claw_close"); }; t7.OnEnd = () => { Audio.PlaySfx("level_claw_move"); Tween.To(TopZ, z, x => z = x, 0.8f, Ease.Linear).OnEnd = () => { Timer.Add(() => { a(true, mega); }, 0.5f); }; }; }; }; } else { Timer.Add(() => { a(false, false); }, 0.5f); } }; }; }; }; }; }
public void MainMenu() { indexRemove = new List <int>(); CardData c = GameManager.Instance.mItemDataList[GameManager.Instance.mItemDataList.Count - 1]; foreach (Toggle t in GetComponentsInChildren <Toggle>(true)) { if (t.isOn) { RoundItem item = t.transform.parent.GetComponent <RoundItem>(); foreach (RoundData d in c.rData) { if (d.id == item.roundData.id) { Debug.Log((int)d.id); if (t.transform.parent.gameObject.name.Contains("Clone")) { indexRemove.Add((int)d.id); } } } } } if (saveOnExit) { if (SaveGame.Load <List <CardData> > ("History") != null) { GameManager.Instance.history = SaveGame.Load <List <CardData> > ("History"); } GameManager.Instance.history.Add(GameManager.Instance.mItemDataList[GameManager.Instance.mItemDataList.Count - 1]); Debug.Log(GameManager.Instance.history[GameManager.Instance.history.Count - 1].mDate); SaveGame.Save("History", GameManager.Instance.history); } //GameManager.Instance.mItemDataList = SaveGame.Load<List<CardData>> ( "mItemDataList" ); if (GameManager.Instance.menuManager.previousState == UIManager.State.MainMenu) { //Ghilman // Debug.Log("this is the card data = "+currentCardData.rData.Count); if (isHistory) { if (!currentCardData.rData.Any(rountData => rountData.reCheck)) { Debug.Log("there is some thing to save"); } else { Debug.Log("no no no"); } } //Ghilman GameManager.Instance.menuManager.PopMenu(); } else { //Ghilman Screen.sleepTimeout = SleepTimeout.SystemSetting; //Ghilman foreach (Toggle t in GetComponentsInChildren <Toggle>(true)) { if (t.isOn) { RoundItem item = t.transform.parent.GetComponent <RoundItem>(); //if(item.mItemDataIndex == c.rD){ foreach (RoundData d in c.rData) { if (d.id == item.roundData.id) { Debug.Log((int)d.id); d.reCheck = false; } } } } foreach (int cDD in indexRemove) { Debug.Log(cDD); for (int a = 0; a < c.rData.Count; a++) { if (a == cDD) { c.rData[a].reCheck = false; } else { //c.rData[a].reCheck = true ; } } } c.rData.RemoveAll(it => it.reCheck); if (indexRemove.Count > 0) { if (SaveGame.Load <List <CardData> > ("Favorites") != null) { GameManager.Instance.favorite = SaveGame.Load <List <CardData> > ("Favorites"); } GameManager.Instance.favorite.Add(GameManager.Instance.mItemDataList[GameManager.Instance.mItemDataList.Count - 1]); SaveGame.Save("Favorites", GameManager.Instance.favorite); } GameManager.Instance.mItemDataList.Clear(); GameManager.Instance.menuManager.PopMenuToState(UIManager.State.MainMenu); } GameManager.Instance.GetComponent <AudioSource>().PlayOneShot(GameManager.Instance.click); GameManager.Instance.Scroll.transform.parent.GetChild(0).gameObject.SetActive(true); }