Exemple #1
0
        public void HandleRequestToHit(BlackjackGamePlayer player)
        {
            if (RoundInProgress == null)
            {
                throw new InvalidOperationException("No round in play");
            }

            var roundplayer = RoundInProgress.GetRoundPlayer(player);

            if (roundplayer == null)
            {
                throw new ArgumentException("'player' is null or invalid");
            }

            if (!roundplayer.HasAction || roundplayer.Hand == null)
            {
                throw new InvalidOperationException("Out of turn");
            }

            if (roundplayer.Hand.IsBusted)
            {
                throw new InvalidOperationException("Cannot hit busted hand");
            }

            roundplayer.AddCardToHand(_shoe.DealCard());

            if (roundplayer.Hand.IsBusted)
            {
                moveToNextAction();
            }
        }
Exemple #2
0
        private BlackjackHandSettlement settleHand(BlackjackGameRoundPlayer roundplayer)
        {
            if (RoundInProgress.RoundPlayers.Any(a => a.HasAction))
            {
                if (!roundplayer.Hand.IsBusted)
                {
                    throw new InvalidOperationException("Non-busted hands cannot settle until round completes");
                }
            }

            var settlement = new BlackjackHandSettlement(roundplayer, RoundInProgress.DealerHand);

            if (settlement.WagerOutcome == WagerOutcome.Draw)
            {
                roundplayer.Player.Account.Credit(settlement.WagerAmount);
            }
            else if (settlement.WagerOutcome == WagerOutcome.Win)
            {
                roundplayer.Player.Account.Credit(settlement.WagerAmount * 2);
            }

            RoundInProgress.SettleRoundPlayer(roundplayer, settlement);

            return(settlement);
        }
Exemple #3
0
        private void playDealerHand()
        {
            if (RoundInProgress == null)
            {
                return;
            }

            if (RoundInProgress.RoundPlayers.All(a => a.Hand.IsBusted))
            {
                return;
            }

            while (RoundInProgress.DealerHand != null)
            {
                if (RoundInProgress.DealerHand.Score > 17)
                {
                    break;
                }

                if (RoundInProgress.DealerHand.Score == 17 && !RoundInProgress.DealerHand.IsSoft)
                {
                    break;
                }

                RoundInProgress.AddCardToDealerHand(_shoe.DealCard());
            }
        }
Exemple #4
0
 private void moveToNextAction()
 {
     if (!RoundInProgress.MoveToNextAction())
     {
         playDealerHand();
     }
 }
Exemple #5
0
        public void HandleRequestToDoubleDown(BlackjackGamePlayer player, double amount)
        {
            if (RoundInProgress == null)
            {
                throw new InvalidOperationException("No round in play");
            }

            var roundplayer = RoundInProgress.GetRoundPlayer(player);

            if (roundplayer == null)
            {
                throw new ArgumentException("'player' is null or invalid");
            }

            if (!roundplayer.HasAction || roundplayer.Hand == null)
            {
                throw new InvalidOperationException("Out of turn");
            }

            if (roundplayer.Hand.Cards.Count() != 2)
            {
                throw new InvalidOperationException("Must have 2 cards to double");
            }

            if (amount > roundplayer.Wager)
            {
                throw new InvalidOperationException("Amounts exceeds current wager");
            }

            roundplayer.AddCardToHand(_shoe.DealCard());
            roundplayer.Wager += amount;
            roundplayer.Player.Account.Debit(amount);

            moveToNextAction();
        }
Exemple #6
0
        public BlackjackHandSettlement SettleHand(BlackjackGamePlayer player)
        {
            var roundplayer = RoundInProgress.GetRoundPlayer(player);

            if (roundplayer == null)
            {
                throw new ArgumentException("'player' is null or invalid");
            }

            return(settleHand(roundplayer));
        }
Exemple #7
0
        public void HandleRequestToStand(BlackjackGamePlayer player)
        {
            if (RoundInProgress == null)
            {
                throw new InvalidOperationException("No round in play");
            }

            var roundplayer = RoundInProgress.GetRoundPlayer(player);

            if (roundplayer == null)
            {
                throw new ArgumentException("'player' is null or invalid");
            }

            if (!roundplayer.HasAction || roundplayer.Hand == null)
            {
                throw new InvalidOperationException("Out of turn");
            }

            moveToNextAction();
        }