Exemple #1
0
            private bool AssignPlayerActions(Round round, RoundPlayer throwerPlayer)
            {
                //TODO: Support multiple winner
                bool foundActionForUser = false;
                var  roundTiles         = round.RoundTiles;

                //there will be action except for the player that throw the tile
                var players = round.RoundPlayers.Where(rp => rp.GamePlayer.Player.UserName != throwerPlayer.GamePlayer.Player.UserName);

                var boardActiveTile = roundTiles.FirstOrDefault(rt => rt.Status == TileStatus.BoardActive);

                if (boardActiveTile == null)
                {
                    throw new RestException(HttpStatusCode.NotFound, new { Round = "Could not find active board tile" });
                }

                var nextPlayer = RoundHelper.GetNextPlayer(round.RoundPlayers, throwerPlayer.Wind);

                //there could be more than one possible action given user's turn  and the tile's thrown
                foreach (var player in players)
                {
                    var userTiles = roundTiles.Where(rt => rt.Owner == player.GamePlayer.Player.UserName);
                    List <RoundPlayerAction> rpas = new List <RoundPlayerAction>();

                    if (RoundHelper.DetermineIfUserCanWin(round, player, _pointCalculator))
                    {
                        rpas.Add(new RoundPlayerAction {
                            ActionType = ActionType.Win, ActionStatus = ActionStatus.Inactive
                        });
                    }

                    if (DetermineIfUserCanKongFromBoard(userTiles, boardActiveTile))
                    {
                        rpas.Add(new RoundPlayerAction {
                            ActionType = ActionType.Kong, ActionStatus = ActionStatus.Inactive
                        });
                    }

                    if (DetermineIfUserCanPong(userTiles, boardActiveTile))
                    {
                        rpas.Add(new RoundPlayerAction {
                            ActionType = ActionType.Pong, ActionStatus = ActionStatus.Inactive
                        });
                    }

                    if (player.GamePlayer.Player.UserName == nextPlayer.GamePlayer.Player.UserName)
                    {
                        var nextPlayerTiles = round.RoundTiles.Where(rt => rt.Owner == nextPlayer.GamePlayer.Player.UserName);
                        if (DetermineIfUserCanChow(nextPlayerTiles, boardActiveTile))
                        {
                            rpas.Add(new RoundPlayerAction {
                                ActionType = ActionType.Chow, ActionStatus = ActionStatus.Inactive
                            });
                        }
                    }

                    if (rpas.Count() > 0)
                    {
                        foundActionForUser = true;
                        foreach (var pa in rpas)
                        {
                            player.RoundPlayerActions.Add(pa);
                        }
                    }
                }

                return(foundActionForUser);
            }