public static void ReadjustRoundButtonsMenuSizeParameters(GameObject gameObject, float buttonSize, float buttonHeight, float buttonSpacing, float toplineBezelHeight, float bezelHeight) { RoundButtonsMenuController buttonsMenuController = gameObject.transform.GetComponent <RoundButtonsMenuController>(); buttonsMenuController.ButtonSize = buttonSize; buttonsMenuController.ButtonHeight = buttonHeight; buttonsMenuController.ButtonSpacing = buttonSpacing; buttonsMenuController.ToplineBezelHeight = toplineBezelHeight; buttonsMenuController.BezelHeight = bezelHeight; }
public static GameObject CreateRoundButtonsMenu(GameObject parent, ColorProvider.Department departmentColor, int buttonsCount, float buttonSize, float buttonHeight, float buttonSpacing, float toplineBezelHeight, float bezelHeight, bool isExclusive) { GameObject go = MonoBehaviour.Instantiate(roundButtonsMenuPrefab, parent.transform); go.transform.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0); RoundButtonsMenuController buttonsMenuController = go.transform.GetComponent <RoundButtonsMenuController>(); buttonsMenuController.ButtonsCount = buttonsCount; buttonsMenuController.ButtonSize = buttonSize; buttonsMenuController.ButtonHeight = buttonHeight; buttonsMenuController.ButtonSpacing = buttonSpacing; buttonsMenuController.ToplineBezelHeight = toplineBezelHeight; buttonsMenuController.BezelHeight = bezelHeight; buttonsMenuController.DepartmentColor = departmentColor; buttonsMenuController.IsExclusive = isExclusive; return(go); }