Exemple #1
0
 public void Awake()
 {
     InitPoolManager();
     InitCamera();
     InitGameplayLoop();
     InitEntityFactory();
     InitLoaderLvl();
     _roundBehaviour = new RoundBehaviour(UiBehaviour, this, this);
     Instance        = this;
     UiBehaviour.Init(this);
 }
    void Update()
    {
        //var JoystickNames = Input.GetJoystickNames();
        //Debug.Log(JoystickNames[1]);

        if (CurrentGameMode == GameType.GameMode.PVP)
        {
            #region Timer
            if (Paused == false)
            {
                TimeUpdateEvent.Invoke();                                //  Update Time passed
            }
            RoundTimerText.text = Clock.TimerObject.MainTime.ToString(); //  Round Timer displayed as text

            //  PreRoundTimer is not displayed if player control is enabled
            if (WaitForTimer == false && Clock.TimerObject.Wait == false)
            {
                PreRoundTimerText.text = "";
            }
            else
            {
                PreRoundTimerText.text = Clock.TimerObject.SecondaryTime.ToString();
            }
            #endregion

            //  For if either character isDead
            if (PlayerCharacter.character.isDead == true || OpponentCharacter.character.isDead == true || Clock.TimerObject.MainTime < 0)
            {
                RoundBehaviour rb = gameObject.AddComponent <RoundBehaviour>();   // Round Behaviour added as a component

                if (PlayerCharacter.character.Health > OpponentCharacter.character.Health || OpponentCharacter.character.Health > PlayerCharacter.character.Health)
                {
                    rb.GiveRound(PlayerCharacter, OpponentCharacter, Rounds, RoundMax); //  Decide a winner between the two characters
                    MainTimeEvent.Invoke();
                }

                else if (PlayerCharacter.character.Health == OpponentCharacter.character.Health) // if Both PlayerCharacter and OpponnetCharacter havethe same health
                {
                    rb.Tie(PlayerCharacter, OpponentCharacter, Rounds, RoundMax);                //  Give a draw
                    Debug.Log("Player Health " + PlayerCharacter.character.Health + " Opponent Health " + OpponentCharacter.character.Health);
                    MainTimeEvent.Invoke();
                }

                ResetCharacters(PlayerCharacter);   //  Reset Player 1
                ResetCharacters(OpponentCharacter); //  Reset Player 2
                Destroy(rb);                        //  Destroys Commponent for Round Behaviour object
            }

            if (Rounds.Count >= 3)
            {
                MenuReturn = true;                    //  Enabled if a return to the main menu is needed
                PreRoundTimerObject.SetActive(false); //  Timer is no longer shown
            }

            else if (Rounds.Count < RoundMax && Clock.TimerObject.SecondaryTime < 0)
            {
                SecondaryTimeEvent.Invoke();
            }

            //  Switch to menu after set amount of time
            if (MenuReturn == true && Clock.TimerObject.SecondaryTime <= 3)
            {
                WinnerText.text = DisplayWinner(PlayerCharacter.character, OpponentCharacter.character) + "  has  Won!";
                if (WinnerText.text == "")
                {
                    WinnerText.text = "It's  a  Draw!";
                }
                Results.SetActive(true);
                if (Input.GetKeyDown(KeyCode.Space))
                {
                    GGM.GoToScene(SceneToLoad);   //  Not the main Menu due to lack of Main Menu  *
                }
            }

            //  Setting FreezeControl to the same of Wait
            if (Clock.TimerObject.Wait == true)
            {
                WaitForTimer = true;
            }
            else
            {
                WaitForTimer = false;
            }
        }
    }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     round = GameObject.Find("Managers").GetComponent <RoundBehaviour>();
     round.updateObjectives();
 }
 void Start()
 {
     DontDestroyOnLoad(this.gameObject);
     uiManager = (UIManager)GetComponent(typeof(UIManager));
     round     = GameObject.Find("Managers").GetComponent <RoundBehaviour>();
 }