//观察 今日转盘是啥 void ObserveRouletteState() { if (ActivityManager.hasUpdateValue == false) { RouletteLogic.sendSer(HttpRequst, null, 0); } }
public void InitUI() { //向服务器发送消息,获取当前状态 if (ActivityManager.hasUpdateValue == false) { RouletteLogic.sendSer(HttpRequst, HttpRequstError, 0); } else { UpdateState(ActivityManager.activityZPID); } }
public static RouletteLogic CreateRouleView() { if (obj != null) { return(null); } obj = PrefabLoader.loadFromPack("YCG/Roulette"); if (obj != null) { GameObject go = Instantiate(obj) as GameObject; RouletteLogic cc = go.GetComponent <RouletteLogic>(); RED.AddChild(go, DBUIController.mDBUIInstance._bottomRoot); return(cc); } return(null); }
void OnDestroy() { if (listSP != null) { listSP.Clear(); listSP = null; } if (listPosi != null) { listPosi.Clear(); listPosi = null; } startBtn = null; //开始按钮 activityAward = null; sp = null; // 旋转的速度 CRLuo_DeleteOBJ_1 = null; obj = null; _self = null; }
public void OnBtnMainViewID(int ide) { //ide if (UIWXLActivityMainController.Instance != null && UIWXLActivityMainController.Instance.active == true && ide != SQYMainController.CLICK_HuoDong) { UIWXLActivityMainController.Instance.OnBtnClick(); } switch (ide) { case SQYMainController.CLICK_HaoYou: SetViewState(EMViewState.S_Friend); break; case SQYMainController.CLICK_BeiBao: SetViewState(EMViewState.S_Bag, EMBoxType.LOOK_Charator); HiddenFor3D_UI(); break; case SQYMainController.CLICK_MONSTER: SetViewState(EMViewState.S_Team_NoSelect); HiddenFor3D_UI(false); break; case SQYMainController.CLICK_ShenLong: { if (Core.Data.playerManager.RTData.curLevel < 15) { string strText = Core.Data.stringManager.getString(6054); strText = strText.Replace("#", "15"); SQYAlertViewMove.CreateAlertViewMove(strText); return; } SetViewState(EMViewState.S_ShenLong); } break; case SQYMainController.CLICK_RECHARGE: UIDragonMallMgr.GetInstance().SetRechargeMainPanelActive(); break; case SQYMainController.CLICK_FuBen: SetViewState(EMViewState.S_FuBen); break; case SQYMainController.CLICK_DuoBao: if (Core.Data.playerManager.RTData.curLevel < 10) { string strText = Core.Data.stringManager.getString(6054); strText = strText.Replace("#", "10"); SQYAlertViewMove.CreateAlertViewMove(strText); return; } SetViewState(EMViewState.S_QiangDuo); break; case SQYMainController.CLICK_ShangCheng: if (!Core.Data.BuildingManager.ZhaoMuUnlock) { string strText = Core.Data.stringManager.getString(9111); strText = string.Format(strText, RED.GetChineseNum(4)); SQYAlertViewMove.CreateAlertViewMove(strText); return; } SetViewState(EMViewState.S_ShangCheng); break; case SQYMainController.CLICK_HuoDong: // RED.Log(" in huo dong"); SetViewState(EMViewState.S_HuoDong); break; case SQYMainController.CLICK_XiaoXi: SetViewState(EMViewState.S_XiaoXi); break; case SQYMainController.CLICK_QiTianJiangLi: GetGiftPanelController.CreateUIRewardPanel(_bottomRoot); //WXLAcitvityFactory.CreatActivity (ActivityItemType.DailyGiftPanel,_bottomRoot,null); //SetViewState(EMViewState.S_SevenDaysReward); break; case SQYMainController.CLICK_RollAct: RouletteLogic.CreateRouleView(); break; case SQYMainController.CLICK_SuperGift: UIBigWheel.OpenUI(); HiddenFor3D_UI(); break; case SQYMainController.CLICK_HappyScratch: UIGuaGuaLeMain.OpenUI(); HiddenFor3D_UI(); break; case SQYMainController.CLICK_GodGift: WXLAcitvityFactory.CreatActivity(ActivityItemType.RollGamblePanel, _bottomRoot, null); break; case SQYMainController.CLICK_RadarGroup: ComLoading.Open(); // SetViewState (EMViewState.S_HuoDong); ActivityNetController.GetInstance().OutRadarLoginMSG(null, OnGoToRadarGroup); break; case SQYMainController.CLICK_FIRSTRECHARGE: DBUIController.mDBUIInstance.HiddenFor3D_UI(false); UIFirstRechargePanel.OpenUI(); UIFirstRecharge.OpenUI(); Core.Data.rechargeDataMgr._IsOpenFirstScene = true; break; case SQYMainController.CLICK_ACTIVITY: HolidayActivityLogic._instence(); break; case SQYMainController.CLICK_DragonBank: WXLAcitvityFactory.CreatActivity(ActivityItemType.DragonBank, _bottomRoot, null); break; } }
void OpenZhuanPanUI() { RouletteLogic.CreateRouleView(); SendExitActRQ(); }
public void SendGetStutasRQ() { ComLoading.Open(); //发送取得专拍状态信息 RouletteLogic.sendSer(GetRouletteStateSuc, GetRouletteSatteFail, 0); }
void Awake() { _self = this; }