public override void Dispose() { _sceneEditor.RemoveGizmo(BoneGizmo); _sceneEditor.RemoveGizmo(RotationGizmo); BoneGizmo.Dispose(); RotationGizmo.Dispose(); }
public override void Dispose() { _sceneEditor.SceneViewport.RemoveSpriteNode(NodeId); _sceneEditor.RemoveGizmo(SelectionGizmo); _sceneEditor.RemoveGizmo(RotationGizmo); SelectionGizmo.Dispose(); RotationGizmo.Dispose(); }