Exemple #1
0
    public void Logger(Vector3 lookAtPoint)
    {
        if (recorderState == RecorderState.recording)
        {
            if (previousState == StateEnum.InAir && state == StateEnum.OnGround)
            {
                //filled log section inserted into session, and skip if just started recording
                if (logSection != null)
                {
                    sessionLog.logSections.Add(logSection);
                }

                //clear old data for new ones
                logSection        = new LogSection();
                logSection.sector = GetSector();
            }

            LogLine logLine = new LogLine();

            logLine.time           = Time.time;
            logLine.state          = state;
            logLine.action         = action;
            logLine.playerPosition = Point3.ToPoint(player.position);
            logLine.cameraRotation = Rotation4.ToRotation(playerCamera.rotation);
            logLine.lookAtPoint    = Point3.ToPoint(lookAtPoint);

            logSection.logLines.Add(logLine);

            previousState = state;
        }
    }
Exemple #2
0
 public static Quaternion ToQuaternion(Rotation4 r)
 {
     return(new Quaternion(r.x, r.y, r.z, r.w));
 }