public Body6Dof(int id, float confidence, float p0, float p1, float p2, float m0, float m1, float m2, float m3, float m4, float m5, float m6, float m7, float m8) : base(id) { this.Confidence = confidence; this.Position = new Position3(p0, p1, p2); this.RotationMatrix = new Rotation3x3(m0, m1, m2, m3, m4, m5, m6, m7, m8); }
public BodyFlystick(int id, float confidence, float p0, float p1, float p2, float m0, float m1, float m2, float m3, float m4, float m5, float m6, float m7, float m8, int[] buttons, int buttonCount, float[] controllers, int controllerCount) : base(id) { this.Confidence = confidence; this.Position = new Position3(p0, p1, p2); this.RotationMatrix = new Rotation3x3(m0, m1, m2, m3, m4, m5, m6, m7, m8); this.Buttons = buttons; this.Controllers = controllers; this.ButtonCount = buttonCount; this.ControllerCount = controllerCount; }