void Start() { spawnerScript = FindObjectOfType <PuzzelItem>(); rotatePuzzel = FindObjectOfType <RotateObjects>(); selectScript = FindObjectOfType <SelectObject>(); shakeScript = FindObjectOfType <CameraShaking>(); inventory = FindObjectOfType <Inventory> (); startPosition = transform.position; }
void Start() { spawnerScript = this.gameObject.GetComponent<PuzzelItem>(); rotatePuzzel = this.gameObject.GetComponent<RotateObjects>(); selectScript = this.gameObject.GetComponent<SelectObject>(); shakeScript = this.gameObject.GetComponent<CameraShaking>(); scoreScript = this.gameObject.GetComponent<Scores> (); startPosition = transform.position; }
void Start() { rotatePuzzel = gameObject.GetComponent<RotateObjects>(); startPosition = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 4, Screen.height / 2, 50)); SpawnObjects(); }
void Start() { rotatePuzzel = FindObjectOfType<RotateObjects>(); }
void Start() { rotatePuzzel = FindObjectOfType <RotateObjects>(); }
void Start() { spawnerScript = FindObjectOfType<PuzzelItem>(); rotatePuzzel = FindObjectOfType<RotateObjects>(); selectScript = FindObjectOfType<SelectObject>(); shakeScript = FindObjectOfType<CameraShaking>(); inventory = FindObjectOfType<Inventory> (); startPosition = transform.position; }