Exemple #1
0
 public void Init(StateManager stat)
 {
     state = stat;
     //processedData = state.processedData;
     atkManager = BaseData.Instance.gameObject.GetComponent <ATKManager>();
     rotateGun  = this.gameObject.GetComponent <RotateGun>();
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     gravityGun = GameObject.FindGameObjectWithTag("Player").GetComponent <GravityGun>();
     movement   = GameObject.FindGameObjectWithTag("Feet").GetComponent <TestMovement>();
     rotateGun  = GameObject.FindGameObjectWithTag("Gun").GetComponent <RotateGun>();
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     used       = false;
     gravityGun = GameObject.FindGameObjectWithTag("Player").GetComponent <GravityGun>();
     rotateGun  = GameObject.FindGameObjectWithTag("Gun").GetComponent <RotateGun>();
 }