public void Init(StateManager stat) { state = stat; //processedData = state.processedData; atkManager = BaseData.Instance.gameObject.GetComponent <ATKManager>(); rotateGun = this.gameObject.GetComponent <RotateGun>(); }
// Use this for initialization void Start() { gravityGun = GameObject.FindGameObjectWithTag("Player").GetComponent <GravityGun>(); movement = GameObject.FindGameObjectWithTag("Feet").GetComponent <TestMovement>(); rotateGun = GameObject.FindGameObjectWithTag("Gun").GetComponent <RotateGun>(); }
// Use this for initialization void Start() { used = false; gravityGun = GameObject.FindGameObjectWithTag("Player").GetComponent <GravityGun>(); rotateGun = GameObject.FindGameObjectWithTag("Gun").GetComponent <RotateGun>(); }