void Awake()
 {
     rotationAngle = RotateEverything.ConvertToAngle(transform.rotation);
 }
 void Start()
 {
     mutator         = GetComponent <AudioMutator>();
     goalOrientation = RotateEverything.ConvertToAngle(transform.rotation);
 }
Exemple #3
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 void Awake()
 {
     isRespawnPoint = true;
     IsRespawnPoint = false;
     rotationAngle  = RotateEverything.ConvertToAngle(transform.rotation);
 }