void Awake() { rotationAngle = RotateEverything.ConvertToAngle(transform.rotation); }
void Start() { mutator = GetComponent <AudioMutator>(); goalOrientation = RotateEverything.ConvertToAngle(transform.rotation); }
void Awake() { isRespawnPoint = true; IsRespawnPoint = false; rotationAngle = RotateEverything.ConvertToAngle(transform.rotation); }