public static void SumRotation(this Matrix3D m1, Matrix3D m2) { var r1 = new RotMatrix(m1); var r2 = new RotMatrix(m2); (r2 * r1).SetRotation(m1); }
public ViewElm Read(BinaryReader br) { // read each field Ehdr = new Elm_hdr().Read(br); ComponentCount = br.ReadUInt32(); Dummy1 = br.ReadUInt32(); RMatrix = new RotMatrix().Read(br); ViewportGlobalRect = new DRectangle().Read(br); Origin = new DPoint3d().Read(br); Delta = new DPoint3d().Read(br); Y = new double[5]; for (int i = 0; i < 5; i++) { Y[i] = br.ReadDouble(); } ActiveZ = br.ReadDouble(); PixelRect = new SRectangle().Read(br); Flags = new ViewFlags().Read(br); Dummy4 = br.ReadUInt32(); ViewNumber = br.ReadUInt32(); ModelId = br.ReadUInt32(); Z = new UInt32[8]; for (int i = 0; i < 8; i++) { Z[i] = br.ReadUInt32(); } Linkages = V8Linkages.V8GetLinkages(br, Ehdr); Name = V8Linkages.V8GetStringLinkage(Linkages, LinkageKeyValuesString.STRING_LINKAGE_KEY_Name); Description = V8Linkages.V8GetStringLinkage(Linkages, LinkageKeyValuesString.STRING_LINKAGE_KEY_Description); return(this); }
public static void SubRotation(this Matrix3D m1, Matrix3D m2) { var r1 = new RotMatrix(m1); var r2 = new RotMatrix(m2); var r = r1 * r2.Invert(); r.SetRotation(m1); }
public static void SubRotation(this Matrix3D m1, ref double x, ref double y, ref double z) { var r1 = new RotMatrix(m1).Invert(); r1.Trasform(ref x, ref y, ref z); }