void Start() { updateMeshFlag = true; verts = new List <Vector4>(); edges = new List <Edge>(); faces = new List <Face>(); cells = new List <Cell>(); //System.IO.StreamReader file = new System.IO.StreamReader(Path.Combine(Application.streamingAssetsPath, topeFile)); TextAsset file = Resources.Load <TextAsset>("oriented600cell"); string[] textSplit = file.text.Split('\n'); //string line; string[] split; //while ((line = file.ReadLine()) != null) foreach (string line in textSplit) { split = line.Split(':'); switch (split[0]) { case "#": break; case "v": verts.Add(ParseCoords(split[1])); break; case "e": edges.Add(new Edge(ParseIndices(split[1]), ParseIndices(split[2]))); break; case "f": faces.Add(new Face(ParseIndices(split[1]), ParseIndices(split[2]))); break; case "c": cells.Add(new Cell(ParseIndices(split[1]))); break; } } //file.Close(); // populate centers foreach (Face f in faces) { f.center = Rot4.Center(Splice <Vector4>(verts, f.mverts).ToArray()); } foreach (Cell c in cells) { c.center = Rot4.Center(Splice <Vector4>(verts, c.mverts).ToArray()); } Generate(); }