public equip ( BodyPartType bodyPart, int id, bool changeId = true ) : void | ||
bodyPart | BodyPartType | |
id | int | |
changeId | bool | |
Résultat | void |
/* * private RosePatch ImportPatch(string inputDir, Transform terrainParent, Transform objectsParent) * { * // Patch consists of the following elements: * // - .HIM file specifying the heighmap of the terrain: 65x65 image of floats * // - .TIL file specifying the texture tileset: 16x16 tiles, containing ID's that index into .ZON.Tiles, which returns index into .ZON.Textures * // - TODO: add other fileTypes here after researching * * * bool success = true; * * Debug.Log ("Importing patch from " + inputDir + "..."); * * RosePatch patch = new RosePatch(new DirectoryInfo(inputDir)); * * success &= patch.Load(); * success &= patch.Import(terrainParent, objectsParent); * * * if(success) * Debug.Log ("Patch Import complete"); * else * Debug.Log ("!Patch Import failed"); * * return patch; * } */ void OnGUI() { // Need to do the following: // - Specify a specific map to load (path + directory browser?) // - Specify an output directory (path + directory browser?) // - Button to begin conversion // - add any extra settings here ... // ----------------Example GUI elements----------------------- // GUILayout.Label ("Settings", EditorStyles.boldLabel); // myBool = EditorGUILayout.Toggle ("Toggle", myBool); // myFloat = EditorGUILayout.Slider ("Slider", myFloat, -3, 3); // ----------------------------------------------------------- //=================== MAP ======================= EditorGUILayout.BeginToggleGroup("Map", true); m_inputDir = EditorGUILayout.TextField("Input dir: ", m_inputDir); /* * if(GUILayout.Button("Import")) * { * STB stb = new STB(m_inputDir); * // STL: * // row col row * //Entries[0-62] Rows[0-5][0-61] * //LZON001 korean "Canyon City of Zant" korean korean korean * //LZON002 korean "City of Junon Polis" korean korean korean * //LZON003 korean "Junon Cartel" ... * //... * * * int x=1; * } */ if (GUILayout.Button("Import")) { // Several options based on the given path // 1. 3DDATA/MAPS/ -> convert rose universe // 2. 3DDATA/MAPS/JUNON -> convert rose planet // 3. 3DDATA/MAPS/JUNON/JPT01 -> convert rose map // 4. 3DDATA/MAPS/JUNON/JTP01/30_30 -> convert rose patch // 5. Some/invalid/path bool notFound = false; DirectoryInfo inDirInfo = new DirectoryInfo(m_inputDir); switch (inDirInfo.Name.ToLower()) { case "maps": // 1. ImportGalaxy(); break; case "junon": // 2. case "eldeon": case "lunar": // TODO: add any new planets here... ImportPlanet(); break; default: notFound = true; break; } // switch if (notFound) { switch (inDirInfo.Parent.Name.ToLower()) { case "junon": // 3. case "eldeon": case "lunar": // TODO: add any new planets here... ImportMap(inDirInfo.Name.ToLower()); break; default: GameObject terrain = new GameObject(); terrain.name = "Terrain"; GameObject terrainObjects = new GameObject(); terrainObjects.name = "Terrain Objects"; //ImportPatch(m_inputDir, terrain.transform, terrainObjects.transform); // 4. (LoadPatch will handle 5. properly) break; } // switch } // if } // if EditorGUILayout.EndToggleGroup(); // ======================== OBJECT ========================== EditorGUILayout.BeginToggleGroup("Animated Object", true); m_szcPath = EditorGUILayout.TextField("ZSC: ", m_szcPath); objID = EditorGUILayout.IntField("ID: ", objID); bodyPart = EditorGUILayout.IntField("Body Part: ", bodyPart); transform = EditorGUILayout.ObjectField("Transform: ", transform, typeof(Transform), true) as Transform; if (GUILayout.Button("Create")) { if (transform != null) { player = new RosePlayer(transform.position); // Note: Player reference is lost after hitting play. Must create new after that. } else { player = new RosePlayer(); } } if (GUILayout.Button("Create Char Select")) { CharModel model = new CharModel(); model.rig = RigType.CHARSELECT; model.state = States.HOVERING; if (transform != null) { model.pos = transform.position; } player = new RosePlayer(model); // Note: Player reference is lost after hitting play. Must create new after that. } if (GUILayout.Button("Equip")) { if (player != null) { player.equip((BodyPartType)bodyPart, objID); } //RosePlayer player = new RosePlayer(GenderType.MALE, WeaponType.THSWORD); //ResourceManager.Instance.GenerateAnimationAsset(GenderType.MALE, WeaponType.EMPTY); //ResourceManager.Instance.GenerateAnimationAssets(); //GenerateCharSelectAnimations(); } if (GUILayout.Button("GenerateAnimations")) { //RosePlayer player = new RosePlayer(GenderType.MALE, WeaponType.THSWORD); //ResourceManager.Instance.GenerateAnimationAsset(GenderType.MALE, WeaponType.EMPTY); //ResourceManager.Instance.GenerateAnimationAssets(); GenerateCharSelectAnimations(); } EditorGUILayout.EndToggleGroup(); } // OnGui()
public void OnChangeEquip(BodyPartType bodyPart, int id) { rosePlayer.equip(bodyPart, id); }
public void onNextHair() { currentHairSelection = (currentHairSelection + 1) % hairSelections.Length; currentPlayer.equip(BodyPartType.HAIR, hairSelections[currentHairSelection]); GameObject.Find("HairSection").transform.FindChild("Value").GetComponent <Text>().text = (currentHairSelection + 1).ToString(); }