private void Awake() { init_IA = GetComponent <Initialisation_Rope>(); players = Camera.main.GetComponent <GameManager>(); checkDistance = GetComponent <Detection_dash_Distance>(); rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); }
// Start is called before the first frame update void Start() { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); blink = GetComponent <Blinking_Effect>(); players = Camera.main.GetComponent <GameManager>().players_Movement; ropeSystemGetChild = rope_system.gameObject; cameraTransform = Camera.main.GetComponent <Transform>(); moneyDrop = GetComponent <moneyDrop>(); foreach (Transform child in transform) { if (child.name != "CleanCollision" && child.name != "TP_points") { list_trig.Add(child.GetComponent <encer_trig>()); } } num_triggered = 8; timerCut_TOT = 0.7f; animator = GetComponent <Animator>(); curr_delay_tp = delay_tp; targets.Clear(); targets.Add(rope_system.get_points()[0].transform); targets.Add(rope_system.get_points()[rope_system.NumPoints - 1].transform); foreach (GameObject point in tp_points) { tp_points_positions.Add(point.transform.position); } }
void Start() { dead = false; if (rope_system == null) { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); } }
// Use this for initialization void Start() { //We find the Rope System, the target will be the center of the cain if (rope_system == null) { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); } }
private void Start() { delay = 0.2f; delay_tmp = delay; delay_tmp_two = delay; rope = GameObject.Find("Rope_System").GetComponent <Rope_System>(); playerone = GameObject.Find("PlayerOne").GetComponent <Player_Movement>(); playertwo = GameObject.Find("PlayerTwo").GetComponent <Player_Movement>(); godMode_Hole1 = GameObject.Find("PlayerOne").GetComponent <God_Mode>(); godMode_Hole2 = GameObject.Find("PlayerTwo").GetComponent <God_Mode>(); }
public void Awake() { for (int x = 0; x < gameObject.transform.childCount; x++) { if (gameObject.transform.GetChild(0).tag == "door") { num_doors += 1; } } rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); }
// Use this for initialization void Start() { dead = false; foreach (Transform child in transform) { list_trig.Add(child.GetComponent <encer_trig>()); } if (rope_system == null) { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); } }
private void Awake() { oldSpeed = enemySpeed; animator = GetComponent <Animator>(); if (rope_system == null) { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); } blink = GetComponent <Blinking_Effect>(); ropeSystemGetChild = rope_system.gameObject; cameraTransform = Camera.main.GetComponent <Transform>(); players = Camera.main.GetComponent <GameManager>().players_Movement; moneyDrop = GetComponent <moneyDrop>(); shockwave = Camera.main.GetComponent <RippleEffect>(); }
private void Awake() { players = Camera.main.GetComponent <GameManager>().players_Movement; foreach (GameObject Obj in GameObject.FindGameObjectsWithTag("player")) { allPlayers.Add(Obj); } cameraTransform = Camera.main.GetComponent <Transform>(); //We find the Rope System, the target will be the center of the chain if (rope_system == null) { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); } sprite = GetComponentInParent <SpriteRenderer>(); shockwave = Camera.main.GetComponent <RippleEffect>(); }