private void OnTriggerEnter(Collider other)
    {
        RootMotionPlayerMovement ct = other.attachedRigidbody.gameObject.GetComponent <RootMotionPlayerMovement>();

        if (ct != null)
        {
            getPotion.Play();
            ct.GainSpeed(speedGain);
            boxCollider.enabled = false;
            Destroy(gameObject, 0.7f);
        }
    }
Exemple #2
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    void Awake()
    {
        anim = GetComponent <Animator> ();
        rootMotionPlayerMovement = GetComponent <RootMotionPlayerMovement> ();
        playerShooting           = GetComponentInChildren <PlayerShooting> ();

        hitParticles    = GetComponentInChildren <ParticleSystem> ();
        capsuleCollider = GetComponent <CapsuleCollider> ();

        currentHealth = maxHealth;
        playerAudio   = GetComponent <AudioSource> ();

        hitParticles    = GetComponentInChildren <ParticleSystem> ();
        capsuleCollider = GetComponent <CapsuleCollider> ();

        currentHealth = startingHealth;
    }