public static void Serialize(RoomWholeInfo roomInfo) { mChoosedSceneID = roomInfo.m_nScene; mChoosedSongID = roomInfo.m_nMusic; mChoosedSongMode = (SongMode)roomInfo.m_nMode; m_DanceMode = (RoomDanceMode)roomInfo.m_nRoomDanceMode; SerializeRoomPlayer(roomInfo.m_lstDancer); }
public override IEnumerator PrepareSwitch() { // 解析数据 if (m_RoomType == CreateRoomType.Normal) { RoomData.DestroyRoom(); RoomWholeInfo roomWholeInfo = m_RoomWholeInfo as RoomWholeInfo; RoomData.Serialize(roomWholeInfo); } yield return(null); }