private void OnMouseDown() { if (TimeBonus != 0 && _roomTimer != null) { _roomTimer.ModTimer(TimeBonus); } }
private void OnMouseDown() { Debug.Log("Click on " + this.gameObject.name); if (DeactivateColliderOnClick) { Debug.Log("Deactivated collider for " + this.gameObject.name); this.GetComponent <Collider2D>().enabled = false; } if (ActivateGameobjects.Length > 0) { foreach (var go in ActivateGameobjects) { Debug.Log("Activating gameobject " + go.name); go.SetActive(true); } } if (DeactivateGameobjectOnClick) { Debug.Log("Deactivated gamobject " + this.gameObject.name); this.gameObject.SetActive(false); } if (TimeBonus != 0 && _roomTimer != null) { _roomTimer.ModTimer(TimeBonus); } }