/// <summary>
        /// Stars loading all roomtextures in a background thread.
        /// </summary>
        protected void LoadThreadRoomTextures()
        {
            IEnumerator <KeyValuePair <string, BgfFile> > it = RoomTextures.GetEnumerator();
            BgfFile file;

            while (it.MoveNext())
            {
                // load
                file = new BgfFile(Path.Combine(RoomTexturesFolder, it.Current.Key));
                file.DecompressAll();

                // update
                RoomTextures.TryUpdate(it.Current.Key, file, null);

                queueAsyncFilesLoaded.Enqueue(it.Current.Key);
            }
        }
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        /// <summary>
        /// Preloads all elements in the RoomTextures dictionary.
        /// </summary>
        public void PreloadRoomTextures()
        {
            IEnumerator <KeyValuePair <string, BgfFile> > it = RoomTextures.GetEnumerator();
            BgfFile file;

            while (it.MoveNext())
            {
                // load
                file = new BgfFile(Path.Combine(Config.RoomTexturesFolder, it.Current.Key));
                file.DecompressAll();

                // update
                RoomTextures.TryUpdate(it.Current.Key, file, null);
            }

            GC.Collect(2);
        }