public void CreateStairhole()
    {
        //Debug.Log("test");
        //Debug.Log(spawnedStairs);
        //Debug.Log(waitTime);
        RoomTemplates roomTemplates = FindObjectOfType <RoomTemplates>();

        if (roomTemplates.spawnedStairs == true)
        {
            Debug.Log("I Did it!");
            for (int i = 0; i < roomTemplates.obstacles.Length; i++)
            {
                if (i == roomTemplates.obstacles.Length - 1)
                {
                    roomTemplates.DestroyObsCenter(i);
                    //Debug.Log("I Did it!");
                }
            }
        }
        else
        {
            //waitTime -= Time.deltaTime;
        }
    }