public void GenerateRoom(RoomTemplate roomTemplate) { roomType = roomTemplate.GetRoomType(); doors = new List <DoorTile>(); for (int col = 0; col < RoomTemplate.MAX_ROOM_WIDTH; col++) { for (int row = 0; row < RoomTemplate.MAX_ROOM_HEIGHT; row++) { GenerateTile(col, row, roomTemplate.GetTile(col, row)); } } }